Only way to cap accuracy while wearing haste gear would be...Nirvana. Which is probably the only staff worth meleeing with because of the aftermaths.
Only way to cap accuracy while wearing haste gear would be...Nirvana. Which is probably the only staff worth meleeing with because of the aftermaths.
Seems like other jobs had threads dedicated specifically to them, but I couldn't find one for Samurai, so I'll put this here... First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.
Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.
Please bear with us as we will continue posting about this and other jobs!
That's an interesting idea!I want an ability that will reduce the TP cost for the next WS to 0.
However, this may be a little too powerful, so I'll look into it with balance in mind.
This ability may be possible if it consumes your TP like “Shikikoyo” does. I will look into this.I want an ability like “Tactician’s Roll” that provides TP regain to party members.
Since we are working towards “providing balanced damage while taking advantage of the skills and the amount of WSs,” this will be difficult to implement. I will look into this carefully, because increasing damage even in the slightest way may greatly increase the total output that’s possible.I would like the damage for auto-attack or weapon skills in general increased.
We are not looking into an ability that could automatically trigger stun, because this will make the skill level of the player obsolete.I would like an ability that automatically triggers stun when the enemy uses an ability or WS.
The "ability that increases accuracy and damage of weapon skills” is just an example, so it is possible that the requirements will be altered before being finalized.I would like the requirements removed for the "ability that increases accuracy and damage of weapon skills” and the “ability that augments the next weapon skill used with a TP bonus” so that they can be used at any time.
As long as the effects for the “ability that augments the next weapon skill used with a TP bonus” are active, you can use a WS at any time to receive the TP bonus.
Don’t worry, they will have separate recast timers.I don’t want the two example abilities in the manifesto to share the same recast timer with existing abilities.
Currently, we are working on implementing these as abilities.I would like both of the example abilities in the manifesto to be job traits.
I really like the idea of the damage the enemy inflicts being reduced if you complete a weapon skill during the enemy’s ability/weapon skill. However, if you are invulnerable to damage and status effects, you will be practically invincible, so something like this will be very difficult to implement.I would like the damage the enemy inflicts to be reduced drastically, or be invulnerable to status effects while the effects of the "ability that increases accuracy and damage of weapon skills” are active.
Matt "Bayohne" Hilton - Community Team
Would it be at all possible to give SAM/NIN a Great Katana weapon skill similar to Sanguine Blade? Tachi: Ketsu for example. (Ketsueki translates to "blood" in english if you were curious about the suggested name). This would be a good addition to the overall survivability of a samurai, because Third Eye is not the most reliable Job Ability out there to say the least. Samurai if one of the few jobs that cannot heal themselves without using a mage or dancer sub job.
*yawns* nothing interesting there.
Thanks for the information Bayohne, but I only have one gripe.
Samurai. Weapon skill. Accuracy.
It's like, already 99%.
Actually to "Where" the questions were coming from, go check out your local broken-job-r-us forum (Samurai forum) Some of their requests (like the TP bonus trait*) make me wonder if they even want to consider playing with other people or if they really think they can be like the Samurais in various anime and 1hit KO everything in one fell swoop. :x
*If Samurai gets this I will be severely disappointed, if Store TP were not enough? Currently they can make a 4 hit build, can you imagine a 4hit build hasted with a TP bonus of +100 (as I am sure if SE gives it to SAM it will be tiered and the final tier will be 100, since they like to throw out all reason on this job).
Having said this, don't get my message wrong, dear Samurais of Vana'diel, I like the initial IDEA of the job, but it seems like Square-Enix themselves have fallen from what their original plans for the job were going to be: A job that can build TP quickly and share said TP to work as a team to create powerful skillchains. Now it seems to has skewed into: A job that can build TP quickly and can do so in a many wherein it needs not share said TP, instead can benefit more from just solo-skill-chaining effortlessly and almost continuously.
It's funny to me, that instead of beefing up DRK and DRG to a better level, they beef up SAM; and instead of making SAM better in terms of helping the party (buffing up other players SCs/WSs/MBs and not themselves), they just continue to blindly throw abilities at it. DRK and DRG don't need to have any more party aspects to them, they need to be stronger, and SAM needs more PARTY HELPING (not self helping) abilities.
I think samurai should have shikai and bankai.
Customized also, obviously.
Wow those people who asked those questions must be terrible players. If you want a ability that automatically stuns something so you don't have to lift your fat finger to actually PLAY, go get a stun bot.
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