o. O Was that Stun II // Stunga I saw in that video?!
Also, not surprising there's a bunch of new stuff in there since the major update (lv 95 cap) is next month.
o. O Was that Stun II // Stunga I saw in that video?!
Also, not surprising there's a bunch of new stuff in there since the major update (lv 95 cap) is next month.
I would like more details on blue magic spells that are coming.
I would like to see BLU get a Parry boost ability.
This would be a somewhat support to the DEF of bluemages. Everyones been asking for a better Coccon but I think it would be better to add a Parry boost ability that you can use every 5mins.
Parry boost lasts 30secs
There's a difference between not having first rate melee and being worse or equal then a Whm.
White Mage has always been a powerful melee job (for a mage). You say that like you expect something different from a mage class that's incapable of casting half-decent offensive spells.
The worst meleeing mages are Blm and Smn anyway, can't even cap haste (without using a gimp staff/sub/lolRune Choppa).
Last edited by Neisan_Quetz; 07-17-2011 at 11:11 AM.
fixed. Not to say I'm a huge SMN melee fan, but it is considerably more relevant than SCH melee.
Nitpick, but when SE designed the game Holy was stupid powerful. Then again, the nerf on Holy was before or as they released Hexa. That's not to say that your point invalid, however (in fact it sort of strengthens it).Originally Posted by GreatGuardian
Last edited by Kyte; 07-17-2011 at 11:38 AM.
Exactly. When SE designed the game, they made sure that there weren't going to be any classes that absolutely relied on a group to kill anything. Bard was given basic proficiency with Daggers, melee gear, and Evisceration because they're a support class with absolutely no other offensive capabilities. White Mage was given proficiency with Clubs, access to Maul class weapons, and Hexa Strike because they're a healing class with absolutely no decent offensive spells.
Why can't Summoner, Black Mage, and Scholar melee super effectively with staves then? Simple. They have nukes/Avatars. They have offensive capabilities, so they don't need melee proficiency in order to solo. They can actually bring something from full HP to 0 on their own. The only reason Whm and Brd have those Melee options is so that they can do the same if they absolutely have to.
It's not some sort of insult to say that a mage is less melee proficient than White Mage. It simply implies that the Devs thought the job was strong enough without it.
I think your confused. When this game first came out and in fact being designed the whole purpose of FFXI was group activity. They didn't want another MMO that was pure solo everything was made for group content. Now if you meant to say SE never intended any job to be defenseless then your right, SE made sure that each job could at least defend itself if needed. Aside from that I agree with your post.
That is exactly what I'm saying. FFXI has always been a group oriented game, but at the same time it was quite clear that the Devs did not want to leave any single job unable to defend itself or fight off aggro if they absolutely needed to. For mage jobs with no native offensive spellcasting proficiency, melee options were added.
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