Exceptions to the rule should never be better than average, they should be exceptional. I'm not talking individual pieces or the random nature of augments I'm talking averages and trends. At the most basics, the arrow of "growth" should ALWAYS POINT one way. Even if SquareENIX decided to spill certain bonuses say conserve mp, between gear. At the very least the Dominion gear shouuld at a minimum be a bump in DEF. Conserve MP cannot compare to Allied gear.

I look at what I considered the toughest gear to get in game, Salvage just cause it's a pain and was extremely costly. Yet, most people fall into the "macro" argument. I macro in this piece for this affect, and this other piece for this other effect. When really no player should if SE was interested in keeping progression steady and growing. A conserve MP set if offering nothing else should at the very least have offered a double digit growth.
At level 90 summoner finally received auto refresh +2, and still diabolos doesn't have a "Refreshing Ruby" though we do have Refresh avatar favor, because why MP should be extemely costly to use. How long did it take SE to give redmage refresh 2? 9 years... 9 years and all we got was 6mp/tic over whatever it is. The average "good" spell for any Mage job usually costs around 200-300mp. A BLM nuking goes through 1k mp easily...how is an additional +1 refresh game breaking at lvl 99? What's the current cost of our lvl 75 spirtis for lvl 90summoners approaching 20mp/tic?