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  1. #11
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Dallas View Post
    There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.
    lmfao

    noob
    (2)

  2. #12
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    As for OP:

    DRG legs with haste +4% is best in slot for tp

    WHM body with 13~14% and refresh is best in slot unless you have roundel

    MNK legs aren't bad for ws, but not best by far

    there are some other key pieces.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    War legs with perfect/near pefect augments, Blu body with FC I believe? and can get a -interrupt set going from body/hands if you care, although getting FC and -SIR on one body will probably take awhile.
    (0)

  4. #14
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Exceptions to the rule should never be better than average, they should be exceptional. I'm not talking individual pieces or the random nature of augments I'm talking averages and trends. At the most basics, the arrow of "growth" should ALWAYS POINT one way. Even if SquareENIX decided to spill certain bonuses say conserve mp, between gear. At the very least the Dominion gear shouuld at a minimum be a bump in DEF. Conserve MP cannot compare to Allied gear.

    I look at what I considered the toughest gear to get in game, Salvage just cause it's a pain and was extremely costly. Yet, most people fall into the "macro" argument. I macro in this piece for this affect, and this other piece for this other effect. When really no player should if SE was interested in keeping progression steady and growing. A conserve MP set if offering nothing else should at the very least have offered a double digit growth.
    At level 90 summoner finally received auto refresh +2, and still diabolos doesn't have a "Refreshing Ruby" though we do have Refresh avatar favor, because why MP should be extemely costly to use. How long did it take SE to give redmage refresh 2? 9 years... 9 years and all we got was 6mp/tic over whatever it is. The average "good" spell for any Mage job usually costs around 200-300mp. A BLM nuking goes through 1k mp easily...how is an additional +1 refresh game breaking at lvl 99? What's the current cost of our lvl 75 spirtis for lvl 90summoners approaching 20mp/tic?
    (2)

  5. #15
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Most gear these days are clear winners.

    BLM AF3+2 is almost all the best, with head excluded with the new Dynamis bird hat.
    WAR AF3+2 is all the best, except body, but the only thing better is Armada Hauberk with HQ3 augs
    SMN, THF, PUP, WHM etc, etc, are all best suited for the new 'best' gears which are huge upgrades from the 75 'best' gears.
    (0)

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    WAr Af3+2 body loses to askar as well if acc is capped and you don't need the STP, /nitpick. Hands if dDEX/acc matters otherwise heafoc/augmented N hands. But it is a fairly solid set when applicable.
    (0)

  7. #17
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Neisan_Quetz View Post
    WAr Af3+2 body loses to askar as well if acc is capped and you don't need the STP, /nitpick. Hands if dDEX/acc matters otherwise heafoc/augmented N hands. But it is a fairly solid set when applicable.
    Hands aren't for WS, like, ever.

    Restraint bonus, otherwise perle or haste augmented armada hands

    Edit: Actually hands can be for WS if you know that 9 DEX will cap dDEX. Though, probably will never happen.
    (0)
    Last edited by Leonlionheart; 07-24-2011 at 12:47 PM.

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Leonlionheart View Post
    lmfao

    noob
    The WAR who shows up to proc red only needs to be skilled, not geared. A Ukon WAR would really screw things up. Same with the BLM. I invite both as cannon fodder.

    I'm sorry, did you think playing WAR somehow made you "special?"
    (0)

  9. #19
    Player
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    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Because you can't, idk, unequip it to proc red.
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Or you could, I don't know, level WAR for the sole purpose of proccing red and then don't bother equipping it. Life is too short to play a mindless auto-attack job.
    (0)

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