As for OP:
DRG legs with haste +4% is best in slot for tp
WHM body with 13~14% and refresh is best in slot unless you have roundel
MNK legs aren't bad for ws, but not best by far
there are some other key pieces.
War legs with perfect/near pefect augments, Blu body with FC I believe? and can get a -interrupt set going from body/hands if you care, although getting FC and -SIR on one body will probably take awhile.
Exceptions to the rule should never be better than average, they should be exceptional. I'm not talking individual pieces or the random nature of augments I'm talking averages and trends. At the most basics, the arrow of "growth" should ALWAYS POINT one way. Even if SquareENIX decided to spill certain bonuses say conserve mp, between gear. At the very least the Dominion gear shouuld at a minimum be a bump in DEF. Conserve MP cannot compare to Allied gear.
I look at what I considered the toughest gear to get in game, Salvage just cause it's a pain and was extremely costly. Yet, most people fall into the "macro" argument. I macro in this piece for this affect, and this other piece for this other effect. When really no player should if SE was interested in keeping progression steady and growing. A conserve MP set if offering nothing else should at the very least have offered a double digit growth.
At level 90 summoner finally received auto refresh +2, and still diabolos doesn't have a "Refreshing Ruby" though we do have Refresh avatar favor, because why MP should be extemely costly to use. How long did it take SE to give redmage refresh 2? 9 years... 9 years and all we got was 6mp/tic over whatever it is. The average "good" spell for any Mage job usually costs around 200-300mp. A BLM nuking goes through 1k mp easily...how is an additional +1 refresh game breaking at lvl 99? What's the current cost of our lvl 75 spirtis for lvl 90summoners approaching 20mp/tic?
Most gear these days are clear winners.
BLM AF3+2 is almost all the best, with head excluded with the new Dynamis bird hat.
WAR AF3+2 is all the best, except body, but the only thing better is Armada Hauberk with HQ3 augs
SMN, THF, PUP, WHM etc, etc, are all best suited for the new 'best' gears which are huge upgrades from the 75 'best' gears.
WAr Af3+2 body loses to askar as well if acc is capped and you don't need the STP, /nitpick. Hands if dDEX/acc matters otherwise heafoc/augmented N hands. But it is a fairly solid set when applicable.
Because you can't, idk, unequip it to proc red.
Or you could, I don't know, level WAR for the sole purpose of proccing red and then don't bother equipping it. Life is too short to play a mindless auto-attack job.
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