Don't forget those stupid evolith items that have amazing models but got completely abandoned that served only to PUT THAT STUPID GODDAMN CHIGOE THAT KILLS YOU WHILE YOU'RE DOING WIND TRIALS I HATE HIM!
Don't forget those stupid evolith items that have amazing models but got completely abandoned that served only to PUT THAT STUPID GODDAMN CHIGOE THAT KILLS YOU WHILE YOU'RE DOING WIND TRIALS I HATE HIM!
I'm glad that I wasn't the only one that felt the path of progression was seriously hampered by SE. Just to keep pouring salt into the wound...look at the difference between a lvl 50-60 AF set and the lvl 75 AF+1 set or relic set. Not much difference despite being nearly 15 lvls higher. One would think that at least the standard defense would go up more than 5 pts or so. For mobs that hit 200-500 pts of damage what is an additional 10pts defense?
As most people said why bother with campaign gear nor AF when the first sets out of Abyssea were so much better? Or even after where dominion sets had terrible stats on them. Sure, some random Stetson but extremely underwhelming for being lbl 85 gear or so.
Once again, we are nearing year 10 and lvl 99 and I still feel this game leans towards lvl 75 extremely heavily. Rather than forwards towards lvl 99. For all intents and purpose we, players or our "avatars" are Legendary the challenges we faced both in the present, past and future should reflect this even more so than just giving us an earring with +1 INT.
Heck, we still cant even "2 Hour" more than once every 2 hours. At the very least, we should have had access to either our main jos 2 hour or our sub jobs 2 hr under the same timer.
Last edited by Covenant; 07-24-2011 at 09:38 AM.
Dominion gear is designed to be like a lottery.
You have mostly garbage pieces but if you play long enough, you'll likely get the few good augments that SE designed to be the draw to the system.
It isn't meant to replace anything moreso fill in the cracks on some gearsets.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
As for OP:
DRG legs with haste +4% is best in slot for tp
WHM body with 13~14% and refresh is best in slot unless you have roundel
MNK legs aren't bad for ws, but not best by far
there are some other key pieces.
Using a Medicine Ring. There's no problem with the set, but when you add in human error using latent rings can become a problem.
You don't need a roundel, but, at least personally, I think a more defensive WHM (one who doesn't have to gimp his HP from Medicine Ring) is better than a WHM that could die. Weakened recast of Cure VI is not such a great thing.
Like it's hard glancing at your HP every minute or so or staying out of AoE (like you should be doing anyways).
10% is a lot, especially if it frees up your body slot to use Orison Body. Calling WHMs who do not use Medicine Ring (because of the latent) defensive is just lol. I call them lazy.
War legs with perfect/near pefect augments, Blu body with FC I believe? and can get a -interrupt set going from body/hands if you care, although getting FC and -SIR on one body will probably take awhile.
Exceptions to the rule should never be better than average, they should be exceptional. I'm not talking individual pieces or the random nature of augments I'm talking averages and trends. At the most basics, the arrow of "growth" should ALWAYS POINT one way. Even if SquareENIX decided to spill certain bonuses say conserve mp, between gear. At the very least the Dominion gear shouuld at a minimum be a bump in DEF. Conserve MP cannot compare to Allied gear.
I look at what I considered the toughest gear to get in game, Salvage just cause it's a pain and was extremely costly. Yet, most people fall into the "macro" argument. I macro in this piece for this affect, and this other piece for this other effect. When really no player should if SE was interested in keeping progression steady and growing. A conserve MP set if offering nothing else should at the very least have offered a double digit growth.
At level 90 summoner finally received auto refresh +2, and still diabolos doesn't have a "Refreshing Ruby" though we do have Refresh avatar favor, because why MP should be extemely costly to use. How long did it take SE to give redmage refresh 2? 9 years... 9 years and all we got was 6mp/tic over whatever it is. The average "good" spell for any Mage job usually costs around 200-300mp. A BLM nuking goes through 1k mp easily...how is an additional +1 refresh game breaking at lvl 99? What's the current cost of our lvl 75 spirtis for lvl 90summoners approaching 20mp/tic?
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