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  1. #1
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Cheap stats... WTF, SquareEnix?

    Seriously, WTF... Was just reading the Dominion augment sets are thought this. Why are these stat bonuses so low. There's lower level gear that gives the same bonus these armor give and these are lvl 87.

    Here we are nearing lvl 99, and still SquareEnix is giving single digit bonuses on gear. Conserve 1-3 pts? Cobra gear already has this in great numbers... Enimty down... So to other gear. Do a comparison of gear there nothing that make players say, "I've got to get these".

    There plenty of options not seen or boosted, yet they keep falling back on these small stat boosts. Or is it just a "higher tier" of bonuses.

    Maybe I'm not clear, let's generalize...

    Why do gear sets at lvl 30-50 have stat that gear lvl 75-90 have? If one were to divide gear to levels, if a items from lvl 10-20 give +1, then gear from 20-30 should have +2, so gear at lvl 90 should have +8 already.

    If allow gear at give a mp perp bonus of -1mp, then even if we were to divide 100 levels into 1/4... Piece of summoner gear should have -4 os so. Same for any of the "new" stats

    SquareEnix seems to think "balancing" the game means holding player back with limited or specific bonuses. I feel as we approach level 99 the restraints should be removed.
    (3)

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    352
    I see you are the master of game design!
    (3)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.
    (0)

  4. #4
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    The Dominion aug gear is kinda fail with the exception of one or two pieces.
    (3)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #5
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Dallas View Post
    There are plenty of jobs that are good to level to 90 for no reason but to proc things. BLM and WAR are examples of popular "need a body" jobs. These throw away jobs can wear the throw away gear.
    Ok.....

    Seriously Dallas, you should be quiet.

    You don't even play this game anymore, this quote has proven it.
    (6)

  6. #6
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    To me, FFXI has always committed the sin of "a lot of work for a little payout." The primary reason people play RPGs is to get stronger, deal more damage, and dish out punishment to previously die hard enemies. I've just finished my full thief empyrean armor +1 and compared it to the dumb, easy to obtain, aurore gear. There is not much difference at all. Not enough difference to justify getting it, I feel. The end should always justify the means, after all. The difference between the +1 and +2 thief gear seems much greater, but only due to the set augmenting triple attack.

    The power granted to players in Abyssea should be the natural power of a level 90, steadily increasing from level 1. But SE wants to keep old content relevant (dynamis, campaign, etc.) since they don't really have a means to dish out content very fast anymore. And a key component in keeping this old content relative, is preventing the players from acquiring too much natural strength. It sucks, but oh well.
    (3)
    If your argument favors realism over fun, you've already lost.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    503
    With the exception of Mini-expansion stats, and the Fay Weapons, random stats enhancements have always been unpredictable and underwhelming. The random stat sets from Abyssea, and for Sky Abjuration gear should be much, much stronger than they are currently. This would keep old content relevant, so there are plenty of things to do.
    (1)

  8. #8
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Don't forget those stupid evolith items that have amazing models but got completely abandoned that served only to PUT THAT STUPID GODDAMN CHIGOE THAT KILLS YOU WHILE YOU'RE DOING WIND TRIALS I HATE HIM!
    (0)

  9. #9
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I'm glad that I wasn't the only one that felt the path of progression was seriously hampered by SE. Just to keep pouring salt into the wound...look at the difference between a lvl 50-60 AF set and the lvl 75 AF+1 set or relic set. Not much difference despite being nearly 15 lvls higher. One would think that at least the standard defense would go up more than 5 pts or so. For mobs that hit 200-500 pts of damage what is an additional 10pts defense?

    As most people said why bother with campaign gear nor AF when the first sets out of Abyssea were so much better? Or even after where dominion sets had terrible stats on them. Sure, some random Stetson but extremely underwhelming for being lbl 85 gear or so.

    Once again, we are nearing year 10 and lvl 99 and I still feel this game leans towards lvl 75 extremely heavily. Rather than forwards towards lvl 99. For all intents and purpose we, players or our "avatars" are Legendary the challenges we faced both in the present, past and future should reflect this even more so than just giving us an earring with +1 INT.
    Heck, we still cant even "2 Hour" more than once every 2 hours. At the very least, we should have had access to either our main jos 2 hour or our sub jobs 2 hr under the same timer.
    (1)
    Last edited by Covenant; 07-24-2011 at 09:38 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    960
    Dominion gear is designed to be like a lottery.

    You have mostly garbage pieces but if you play long enough, you'll likely get the few good augments that SE designed to be the draw to the system.

    It isn't meant to replace anything moreso fill in the cracks on some gearsets.
    (2)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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