I think the might be a real issue on "remaking" FFXI using FFXIV tools. Several companies received licesning agreements with SE for FFXI, how would this affect those contracts? Who gets the profit?
I think the might be a real issue on "remaking" FFXI using FFXIV tools. Several companies received licesning agreements with SE for FFXI, how would this affect those contracts? Who gets the profit?
I really would rather not see FFXI running on Crystal Tools. They could do the same with lower system specs using Gamebryo or CryEngine or whatever. Or better using the same system specs.
Or alternatively they could just straighten out the spaghetti mess of FFXI's code and add improvements. You don't necessarily have to completely start from scratch in engine development. Source started with the Quakeworld engine and it still has code from Quake in it, yet it's a modern competitive engine.
Last edited by Atomic_Skull; 07-15-2011 at 10:38 AM.
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