White Mage is also the sole job on the Magian clubs, there were the pirate cudgels, Auspice having that buff (pre-nerf it was even more amazing), and of course, Hexa Strike. Red Mage has enspells, Composure (accuracy buff in addition to obvious melee boosts), will get Temper and Gain-STR, has decent Sword and Dagger melee skills, and is on gear like the Atheling Mantle. Summoner's stats in general are far greater then they have to be, considering that they are just about useless for pets (to my knowledge), Summoner gets the same rank in Staff as MNK or WAR do, and unlike other spell-casters, doesn't cast spells that interrupt melee cycles all the time.
Granted, for all except the best geared of these, you won't be matching standard melee jobs, but for people to come into a thread about giving mage jobs melee gear is pretty insulting, especially when they come in here telling us about how we shouldn't be pigeonholing jobs. If a no defense damage dealer can solo something that wasn't meant to be killed solo, why can't other jobs?
This game is definitely played differently against super hard foes, so why can't it be played differently for the majority of stuff?