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Thread: Mage melee gear

  1. #1
    Player Phafi's Avatar
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    Mar 2011
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    Dragon's Aery
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    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99

    Mage melee gear

    Skimmed through briefly and didn't see a generalized topic for melee mages. I think that mage jobs should get some more melee for the case that they do have a relic or something, or maybe just want a change of pace. BLM SCH and SMN all have their mythic staves, and there's the Hvergelmir and Claustrum, but they can't even cap haste with the best possible haste equipment, even using the Tatsumaki Sitagoromo to have Haste+3% (excluding any FOV, evolith and synergy augments). Are mages going to get more melee friendly equipment in the future?

    Thoughts, additions?
    (2)

  2. #2
    Player Karbuncle's Avatar
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    I Think there should be high level "Melee Mage" gear set. Nothing more than a side-equipment. A lot of things at 91~99 are going to be sidegrades, So i see no harm in releasing a set exclusively for the Melee-Mage. You'll have to humor my crappy making up stuff...

    Mystic's Hat
    DEF:30 HP+50 STR+6 DEX+6
    Double Attack +2%
    Haste +5%
    Set: Reduces Damage Taken
    lv.96 WHM/RDM/BLM/SMN/SCH

    Mystic's Tabard
    DEF:58 STR+9 DEX+9
    Triple Attack +2%
    Haste +4%
    Set: Reduces Damage Taken
    Lv. 96 WHM/RDM/BLM/SMN/SCH

    Mystic's Gloves
    DEF:31 HP+50 Accuracy+15 Attack +15
    Increases Critical hit Damage
    Haste +4%
    Set: Reduces Damage Taken
    Lv. 96 WHM/RDM/BLM/SMN/SCH

    Mystic's Slacks
    DEF:51 HP+75 DEX+10
    Accuracy +10 Attack+10
    Haste+4%
    Set: Reduces Damage Taken
    Lv. 96 WHM/RDM/BLM/SMN/SCH

    Mystic's Sabbots
    DEF:31 STR+8 MND+8
    Critical hit Rate +4%
    Haste +4%
    Set: Reduces Damage Taken
    Lv. 96 WHM/RDM/BLM/SMN/SCH

    *Set Bonus: Damage Taken -4% for 2 pieces, +2 for each after (total -10%)
    *This set would give 21% Haste, Only needing Goading Belt to cap 26%
    *"Increases Critical hit Damage" on hands is +10%, same as WAR+2 Feet.

    Yes i'm aware its a powerful set, but mages are inherently weak, so even with armor like this none of the jobs listed would become so powerful its broken .

    oh and

    Mystic's Strap
    TP Bonus
    Triple Attack +1%
    Lv.96 WHM/BLM/SMN/SCH

    (TP Bonus is +50)

    Yes, I was bored.
    (3)
    Last edited by Karbuncle; 07-15-2011 at 07:38 AM.

  3. #3
    Player Swords's Avatar
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    May as well add RDM too that listing as well since the nay sayers say RDM can't remotely keep up with DD's. XD
    (0)

  4. #4
    Player Raksha's Avatar
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    Mar 2011
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    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    There's a melee RDM thread, and a melee SMN thread. Neither of which is highly regarded around these parts. All I have to say is good luck with this thread.

    Semi on-topic: No.
    (0)

  5. #5
    Player Aurara's Avatar
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    Jun 2011
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    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Quote Originally Posted by Swords View Post
    May as well add RDM too that listing as well since the nay sayers say RDM can't remotely keep up with DD's. XD
    Even with this gear they wouldn't come close.
    (0)

  6. #6
    Player Urthdigger's Avatar
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    Mar 2011
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    Bastok
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    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    I don't think that melee mages should be capable of matching the damage output of a "real" DD. That would be stupid. Mages get all those utility spells like buffs, debuffs, and nukes galore. If they could do equal melee damage to those jobs that pretty much only do melee damage, and be able to do all their normal activities too, that'd be overpowered. So long as they can do enough damage to justify TP fed, and any risk of AoE, I think they're fine.
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  7. #7
    Player Karbuncle's Avatar
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    Quote Originally Posted by Swords View Post
    May as well add RDM too that listing as well since the nay sayers say RDM can't remotely keep up with DD's. XD
    I thought about RDM, Dunno why i ultimately left it out. i'll fix that! Its for-shits-and-giggles armor anywho.

    Quote Originally Posted by Urthdigger View Post
    I don't think that melee mages should be capable of matching the damage output of a "real" DD. That would be stupid. Mages get all those utility spells like buffs, debuffs, and nukes galore. If they could do equal melee damage to those jobs that pretty much only do melee damage, and be able to do all their normal activities too, that'd be overpowered. So long as they can do enough damage to justify TP fed, and any risk of AoE, I think they're fine.
    I personally agree making Mages as strong as Melee's in the Physical department would be rather stupid.

    however, If you're implying thats what this would do, I don't think we're playing the same game if you think a few pieces of Melee gear is going to make a Mage do as much damage as a good DD.

    Even the armor i described above, Melee-Mage would still be gimp. This set (and i hope what the OP was describing!) would be nothing more than solo armor, or armor for messin' around. Like a small side-grade set most people wouldn't carry, but some would for fun.

    I never expect Melee-mage type of gameplay to thrive in any situation, but it would be nice to have some armor specifically designed for a Melee-mage, So long as it wasn't the only thing released (Because those who dont want it might be upset). This way we could have a fun toy, and the normal people could have their stuff too.
    (0)

  8. #8
    Player Urthdigger's Avatar
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    Mar 2011
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    Bastok
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    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    This was more to the person just above me saying "Even with this gear, mages wouldn't come close." And I was just saying they're not supposed to, because that would be stupid.
    (0)
    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  9. #9
    Player Karbuncle's Avatar
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    4,314
    Quote Originally Posted by Urthdigger View Post
    This was more to the person just above me saying "Even with this gear, mages wouldn't come close." And I was just saying they're not supposed to, because that would be stupid.
    Then i agree !
    (0)

  10. #10
    Player Inafking's Avatar
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    Jul 2011
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    Windurst
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    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    I think it would be nice to let mages mele with stuff better for restoring mp than aspir samba / spirit taker.
    (0)
    The Original Blue Mage

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