1) It's hard to get to level 90 (99)?
2) Anyone who isn't a Melee RDM is a bandwagon RDM now?
1) It's hard to get to level 90 (99)?
2) Anyone who isn't a Melee RDM is a bandwagon RDM now?
Part of proper class design involves proper distribution of spells, abilities, and traits. Gain spells are placed where they are because the devs simply wanted to give RDM something for the sake of being able to say "we gave RDM something". That runs similarly to the whole "zero to hero" thing that has been brought upon us by Almace (which is also bad design); Your performance and relevance is flatlined for 90 levels, then suddenly spikes up the viability chart and plateaus again. Gain spells' location in RDM's growth distribution are badly-placed, as you go for so long not having them and then you suddenly have them in the 80s.
From a design perspective, they should have come into play earlier. I'd say probably at lv55 or 60, with a 5 level spread between each Gain spell, and going with the idea of tacking on additional bonuses per spell, a trait that strengthens the gain line somewhere in the 80's. Then you have proper spell distribution and give the impression of the RDM becoming more proficient as they gain levels.
Actually, no. The ones who sing the praises of refresh botting, haste botting and cure botting while denouncing the melee camp as ignorant peasants that know no better, on the other hand...2) Anyone who isn't a Melee RDM is a bandwagon RDM now?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
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