I had alot of thoughts on this and most threads had bits and peices on it. My ideas:
1. Melee skills additions: Gives rdm an E or F rating on H2H and staff. Got alot of weapons we rdm's are able to use but no skill. Discussed before somewhere.
2. Increase Sword and Dagger to A- skill or B+ rating. Discussed before
3. give RDM access to vorpal blade. Discussed before
4. Give RDM access to some divine magic natively like Banish/flash. Discussed before
5. New Enfeebles: Terror/plauge/curse/amnesia and any other new diabolical enfeeble u can conjure up
6. Enhancements #1: allow rdms to cast thier self target only enhancements like the barspells/enspells/gain on other party members
7. Enhancements #2: New ones like attack/Acc/macc/mab/racc/ratt gain spells
8. New ability: <insert name> Increases MAB/MACC, decreases acc, weapon delay increases, enhances gained don't last as long (50% less time). Composure or new ability can only be up, not both @ same time.
9. new trait @ 76: Quick magic - occasionally quickens spell casting (instant cast) 10% @ 76, +5% next to upgrades for 20% overall. Discussed somewhat before.
10. Elemental magic: access to tier5 spells from 94 to 99 and comet/meteor. If BLM/SCH's get tier6 spells.