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  1. #71
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    Mar 2011
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    I should clarify with careful juggling, I kill 2 Abyssea mobs in 50 seconds. You won't see that without aftermath.
    (0)

  2. #72
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
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    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    You have it backwards for trials, Raz. You melee until the timer is ready then use the BP. THat way, the avatar always has the killshot. Then you assault/melee/spirit taker on the next mob.
    MP isn't an issue, neither is killspeed. Predator Claws wait 20-30 seconds until mob dies, find next mob repeat. Melee tends to be unnecesssary and not worth the effort to do, BPs zero out my MP Avatar : +20 atk/+12 MAB is far more useful than a Spirit Taker.
    (0)
    Last edited by Razushu; 08-16-2011 at 12:22 AM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #73
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    What about inside Abyssea Raz?

    PC > dead mob > assault another mob > wait for recast timer > PC > dead mob?

    You can kill 2 mobs in Abyssea in 50 seconds...and you don't have to melee either!
    (0)

  4. #74
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    What about inside Abyssea Raz?

    PC > dead mob > assault another mob > wait for recast timer > PC > dead mob?

    You can kill 2 mobs in Abyssea in 50 seconds...and you don't have to melee either!
    Lol I missed that post, good catch.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #75
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    Mar 2011
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    Catch 22, melee is only not worthwhile because you aren't putting in the time to get +70 acc/att. I will have capped staff skill for L95 in approximately a week. I spent the time because it is worthwhile.
    (0)

  6. #76
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Catch 22, melee is only not worthwhile because you aren't putting in the time to get +70 acc/att. I will have capped staff skill for L95 in approximately a week. I spent the time because it is worthwhile.
    No it's not worthwhile because anything a SMN can reliably melee is dying so fast I barely would have time to engage it, before needing to move on.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #77
    Player
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    Mar 2011
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    Quote Originally Posted by Razushu View Post
    No it's not worthwhile because anything a SMN can reliably melee is dying so fast I barely would have time to engage it, before needing to move on.
    I'm certain your definition of reliable is pathetic. Let's try this way: whatever two of you could reliably duo without resummoning is what I can reliably melee. Let's not ever consider anything you can melee.
    (0)

  8. #78
    Player Razushu's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    I'm certain your definition of reliable is pathetic. Let's try this way: whatever two of you could reliably duo without resummoning is what I can reliably melee. Let's not ever consider anything you can melee.
    Thats pretty much a list of things that will die so fast there's no point in drawing your staff.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #79
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    Quote Originally Posted by Razushu View Post
    Thats pretty much a list of things that will die so fast there's no point in drawing your staff.
    You make no sense. Do you always jump to assuming you are twice as strong as yourself? Not until you can melee...
    (0)

  10. #80
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    You make no sense. Do you always jump to assuming you are twice as strong as yourself? Not until you can melee...
    I'm going to assume this discussion take place in Abyssea as it's the only place an Avatar can last a full fight on anything >IT++, and I'm going to answer in terms of NMs as there's nothing really that will survive 2 BP: Rages.

    You said anything 2 SMNs can duo in a single Summoning you can melee, well thats a list of things that will die extremely fast unless a) It's powerful and you're using tank Atmas or b) the duoing SMNs are spamming healing pacts.

    The problems that arise here for a) either both SMNs will use a full Damage Atma build and just stagger BPS/resummons to tear it down quick, or one Summoner will have a Tank build while the other will be using a full damage build, the mob will also go down very quickly anyway. Both of these would go faster than you meleeing as you would need at least some tanking atmas to make an Avatar last a full fight against all but the weakest NMs.

    And for b) Both of these Summoners would still be able to use at least 2 DD atmas a piece, and still be able to keep an Avatar out the entire fight, seeing as they would have a partner Avatar to help lessen the damage each are taking between Healing Pacts, whereas a solo melee SMN relying on their pet to last the entire fight will need at least 2 tanking atmas to make this happen.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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