I should clarify with careful juggling, I kill 2 Abyssea mobs in 50 seconds. You won't see that without aftermath.
I should clarify with careful juggling, I kill 2 Abyssea mobs in 50 seconds. You won't see that without aftermath.
Last edited by Razushu; 08-16-2011 at 12:22 AM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
What about inside Abyssea Raz?
PC > dead mob > assault another mob > wait for recast timer > PC > dead mob?
You can kill 2 mobs in Abyssea in 50 seconds...and you don't have to melee either!
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Catch 22, melee is only not worthwhile because you aren't putting in the time to get +70 acc/att. I will have capped staff skill for L95 in approximately a week. I spent the time because it is worthwhile.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I'm going to assume this discussion take place in Abyssea as it's the only place an Avatar can last a full fight on anything >IT++, and I'm going to answer in terms of NMs as there's nothing really that will survive 2 BP: Rages.
You said anything 2 SMNs can duo in a single Summoning you can melee, well thats a list of things that will die extremely fast unless a) It's powerful and you're using tank Atmas or b) the duoing SMNs are spamming healing pacts.
The problems that arise here for a) either both SMNs will use a full Damage Atma build and just stagger BPS/resummons to tear it down quick, or one Summoner will have a Tank build while the other will be using a full damage build, the mob will also go down very quickly anyway. Both of these would go faster than you meleeing as you would need at least some tanking atmas to make an Avatar last a full fight against all but the weakest NMs.
And for b) Both of these Summoners would still be able to use at least 2 DD atmas a piece, and still be able to keep an Avatar out the entire fight, seeing as they would have a partner Avatar to help lessen the damage each are taking between Healing Pacts, whereas a solo melee SMN relying on their pet to last the entire fight will need at least 2 tanking atmas to make this happen.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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