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  1. #31
    Player Malamasala's Avatar
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    Mar 2011
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    Quote Originally Posted by Korpg View Post
    I wouldn't even waste the time with an emp staff.

    I would rather make TotM -perp staves instead. All 8 of them.

    They are more useful in my opinion.
    Or if one is not intending to deal high melee damage, it is entirely possible to do the WoE staff for Myrkr.
    (0)

  2. #32
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Malamasala View Post
    Or if one is not intending to deal high melee damage, it is entirely possible to do the WoE staff for Myrkr.
    Point being, I wouldn't be reliant on feeding the mob TP and risking myself against any mob just to keep my avatar up and BPs going.
    (0)

  3. #33
    Player Tarage's Avatar
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    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    I get 2 mp per tic with all of my avatars. I could be getting 3 if I had the refresh grip. And no, I don't melee.
    (0)

  4. #34
    Player Covenant's Avatar
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    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    The whole -mp perp discussion is kinda useless, due to the fact that no matter how many points of -mp perp a summoner as it's always capped at -1mp. Period. You can never get to zero mp and certainly not +1mp without a job trait or refresh gear and/or spell.

    I like that SE is finally looking at decreasing BP/BW delay. Being a supporter of spirits though I'd like to see optional gear to speed casting cycles past their cap. It really doesn't make sense for either avatars or spirits to be stuck on a slow casting cycle, when a blackmage or others can spam nukes till their MP runs out or they die from enimity. With convert this is even more pronounced.
    (0)
    Last edited by Covenant; 07-31-2011 at 12:11 PM.

  5. #35
    Player Tarage's Avatar
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    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Quote Originally Posted by Covenant View Post
    The whole -mp perp discussion is kinda useless, due to the fact that no matter how many points of -mp perp a summoner as it's always capped at -1mp. Period. You can never get to zero mp and certainly not +1mp without a job trait or refresh gear and/or spell.

    I like that SE is finally looking at decreasing BP/BW delay. Being a supporter of spirits though I'd like to see optional gear to speed casting cycles past their cap. It really doesn't make sense for either avatars or spirits to be stuck on a slow casting cycle, when a blackmage or others can spam nukes till their MP runs out or they die from enimity. With convert this is even more pronounced.
    You don't play SMN do you. I have +2 refresh with my avatars out, even more so on the right day/weather. Hell, I had refresh Carbuncle for years with carby mits.

    Pro tip: don't comment about jobs you don't play lest you sound like a complete fool. You know, like you did just now.

    EDIT: Upon re-reading your statement I guess it's somewhat correct. However SMN gets +2 refresh as a native job trait, so it really doesn't matter. Refresh avatars are very common.
    (0)

  6. #36
    Player Cymmina's Avatar
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    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Korpg View Post
    I wouldn't even waste the time with an emp staff.

    I would rather make TotM -perp staves instead. All 8 of them.

    They are more useful in my opinion.
    What's the point of -6 Perp (Lv.90) if you can get -12 Perp easy with HQ staves/Fay Crozier, which are only -3, and avatars only cost 14 Perp? I use Stearc Subligar in my perp set, even though I do have Augur's Brais. A -6 staff obviously better than a -3 staff, but is it really worth the effort? If you're after the -BPD, then that's a different story (but it only takes 4 or 5 pieces of gear to cap your -BPD anyway?)

    -3 HQ Staff/Fay Crozier
    -4 Caller's Doublet +2
    -3 Caller's Pigaches +2
    -1 Augur's Brais/Stearc Subligar
    -1 Evoker's Ring
    -1 Nashira Gages
    -1 Diabolos's Rope (Diabolos only)
    --
    -13 Total (-14 Diabolos only)

    What trades can you really make for refresh if you had an extra -3 Perp? The hand slot in favor of Serpentes Cuffs, which only offers refresh half the time, is the only one I can realistically see. Or you can get rid of Pigaches +2 and wear Herald's Gaiters full time.

    I also have Caller's Bracers +2, but since the Perp is cut in half last instead of first like Carbuncle's Mitts (at least, this is my understanding), I couldn't come up with a single combination of gear that would make the +2 Bracers more than just a pair of Nashira Gages with +Avatar Accuracy. Summoner's Horn falls into the same problem I mentioned above: I'm already close/capped on -Perp, making Caller's Horn +2 the better choice.

    I don't SMN very often, so I'm not sure that I see the full value of making a -Perp staff when I can cap -Perp with gear I already have to carry around anyway. It's also entirely possible I don't have my gear sets done properly.
    (0)
    Last edited by Cymmina; 08-01-2011 at 05:51 AM.

  7. #37
    Player Arciel's Avatar
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    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    TotM perp staves are actually rather useless if you're able to get all the other major pieces of perp gear.

    Cos if you have the optimal gear in all other slots and -3 staff, you're going to run into excess perp for Carby and Fenrir.. and you'd be 1 perp cost awa from capping perp anyway. This is also assuming you're swapping in Refresh gear for slots that provide the same level of Refresh and perp.

    This also means that you can get like 5+mp/tic just from idle-gear on Carby and Fenrir which pushes you a lot closer to self-sufficiency even without subjob. 5 is the max unconditionally from gear/auto-refresh atm. This also means about 3+ mp/tic from celestials.

    Problem with the current situation, would be that since there is excess perp, the real limiting factor to your potential is refresh gear. But even then, 6mp/tic is nothing to scoff at.

    No doubt perp cost will rise again and TotM staves will have slightly more use, but you can really do without it.
    Inside Abyssea, you could be naked and it wouldn't matter.
    Outside, on EM and less, you should be able to get greater returns from a hybrid perp + Myrkr set.
    (0)

  8. #38
    Player Covenant's Avatar
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    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    @tarange no I haven't played it in a while, but I thought this was the case? Remembered reading it somewhere on wiki. Maybe under the solo carby exp camps. Guess I was wrong.
    (0)

  9. #39
    Player Korpg's Avatar
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    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Cymmina View Post
    What's the point of -6 Perp (Lv.90) if you can get -12 Perp easy with HQ staves/Fay Crozier, which are only -3, and avatars only cost 14 Perp? I use Stearc Subligar in my perp set, even though I do have Augur's Brais. A -6 staff obviously better than a -3 staff, but is it really worth the effort? If you're after the -BPD, then that's a different story (but it only takes 4 or 5 pieces of gear to cap your -BPD anyway?)

    -3 HQ Staff/Fay Crozier
    -4 Caller's Doublet +2
    -3 Caller's Pigaches +2
    -1 Augur's Brais/Stearc Subligar
    -1 Evoker's Ring
    -1 Nashira Gages
    -1 Diabolos's Rope (Diabolos only)
    --
    -13 Total (-14 Diabolos only)

    What trades can you really make for refresh if you had an extra -3 Perp? The hand slot in favor of Serpentes Cuffs, which only offers refresh half the time, is the only one I can realistically see. Or you can get rid of Pigaches +2 and wear Herald's Gaiters full time.

    I also have Caller's Bracers +2, but since the Perp is cut in half last instead of first like Carbuncle's Mitts (at least, this is my understanding), I couldn't come up with a single combination of gear that would make the +2 Bracers more than just a pair of Nashira Gages with +Avatar Accuracy. Summoner's Horn falls into the same problem I mentioned above: I'm already close/capped on -Perp, making Caller's Horn +2 the better choice.

    I don't SMN very often, so I'm not sure that I see the full value of making a -Perp staff when I can cap -Perp with gear I already have to carry around anyway. It's also entirely possible I don't have my gear sets done properly.
    I know all that, I was saying that the TotM staves are more useful than emp staff.
    (0)

  10. #40
    Player Cymmina's Avatar
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    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by Korpg View Post
    I know all that, I was saying that the TotM staves are more useful than emp staff.
    And yet you admit that you're making 8 of them. Emp staff is at least useful in the rare situations where melee SMN is appropriate and takes a fraction of the effort to make.
    (0)

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