What's the point of -6 Perp (Lv.90) if you can get -12 Perp easy with HQ staves/Fay Crozier, which are only -3, and avatars only cost 14 Perp? I use Stearc Subligar in my perp set, even though I do have Augur's Brais. A -6 staff obviously better than a -3 staff, but is it really worth the effort? If you're after the -BPD, then that's a different story (but it only takes 4 or 5 pieces of gear to cap your -BPD anyway?)
-3 HQ Staff/Fay Crozier
-4 Caller's Doublet +2
-3 Caller's Pigaches +2
-1 Augur's Brais/Stearc Subligar
-1 Evoker's Ring
-1 Nashira Gages
-1 Diabolos's Rope (Diabolos only)
--
-13 Total (-14 Diabolos only)
What trades can you really make for refresh if you had an extra -3 Perp? The hand slot in favor of Serpentes Cuffs, which only offers refresh half the time, is the only one I can realistically see. Or you can get rid of Pigaches +2 and wear Herald's Gaiters full time.
I also have Caller's Bracers +2, but since the Perp is cut in half last instead of first like Carbuncle's Mitts (at least, this is my understanding), I couldn't come up with a single combination of gear that would make the +2 Bracers more than just a pair of Nashira Gages with +Avatar Accuracy. Summoner's Horn falls into the same problem I mentioned above: I'm already close/capped on -Perp, making Caller's Horn +2 the better choice.
I don't SMN very often, so I'm not sure that I see the full value of making a -Perp staff when I can cap -Perp with gear I already have to carry around anyway. It's also entirely possible I don't have my gear sets done properly.
Last edited by Cymmina; 08-01-2011 at 05:51 AM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I didn't admit that I'm making any of them. I'm saying that if I choose to make a new staff(s), I would choose the 8 TotM because they are more useful for SMN and the party. Since you don't have to feed the mob TP in order to keep your avatar out.
On bigger stuff than EM, like anything worth killing, you don't want a SMN pretending to melee. There are too many variables in most mobs out there, both inside and outside of abyssea, that you can't have another body to heal or raise just to kill the mob.
I'd say its a bit of an exaggeration to state that it's extremely rare that a SMN could manage to run out of MP outside of Abyssea - its just a matter of how the situation presents itself and whether you're at liberty to use all your tools at your disposal. If say you're doing something like co avatar tanking an NM with avatars, it isn't exactly apt to siphon until the avatar dies, and you might be using say Garuda and BP rage for damage and ward healing every moment you can. It is in non-ideal situations like this that your MP will get strained.. and this can happen rather often, especially in an event like Voidwatch.
In other words, MP is less of an issue with the Empyrean set (and is non existent in abyssea) but can still present itself in less that optimal situations.
Against EPs, Hvergelmir (or the WoE staff) will in fact be the most efficient staff bar none in terms of MP control because of your ability to gain TP to use Myrkr - but even this varies with mobs as some might spam TP reset and so on.
And in such situations it's prudent to adapt a conserve and recover approach, which means to say perp/refresh gear along with the staff of choice, because how much damage you do per swing / in between WS isn't meant to be consequential - doing so also de-necessitates the need to speed up the process.
As for Caller's Body, what Raz said.
I get 2 mp per tic with all of my avatars. I could be getting 3 if I had the refresh grip. And no, I don't melee.
The whole -mp perp discussion is kinda useless, due to the fact that no matter how many points of -mp perp a summoner as it's always capped at -1mp. Period. You can never get to zero mp and certainly not +1mp without a job trait or refresh gear and/or spell.
I like that SE is finally looking at decreasing BP/BW delay. Being a supporter of spirits though I'd like to see optional gear to speed casting cycles past their cap. It really doesn't make sense for either avatars or spirits to be stuck on a slow casting cycle, when a blackmage or others can spam nukes till their MP runs out or they die from enimity. With convert this is even more pronounced.
Last edited by Covenant; 07-31-2011 at 12:11 PM.
You don't play SMN do you. I have +2 refresh with my avatars out, even more so on the right day/weather. Hell, I had refresh Carbuncle for years with carby mits.
Pro tip: don't comment about jobs you don't play lest you sound like a complete fool. You know, like you did just now.
EDIT: Upon re-reading your statement I guess it's somewhat correct. However SMN gets +2 refresh as a native job trait, so it really doesn't matter. Refresh avatars are very common.
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