I remember SE saying they would make it harder to acquire if it was staying the best. Considering I did 15 runs to get my egg and ended up just buying it for a ridiculous amount of gil, I would say it's more difficult now than before.
I remember SE saying they would make it harder to acquire if it was staying the best. Considering I did 15 runs to get my egg and ended up just buying it for a ridiculous amount of gil, I would say it's more difficult now than before.
They said this: (Link) on 03-10-2011.
Originally Posted by Camate
All i want is black belt +1/2/3/4 With -10% Pdt or Occ absorbs damage, even Regen/regain while idle stats Haste @28% in full af3+2 with BB :-( Leave the haste alone give me more power.
i will laugh so hard if SE ups it and pulls a dynamis style ToM and it states you have to kill x5 niddhog x5 king b and x5 aspid.
in fact thats what im betting they will do, and why? so all the monks who say its hard to get have more people willing to do the battle.
I think due to limitations, they can only display 5 stats on a piece of equipment (with stuff like Acc+Atk being grouped, as well as STR, VIT, etc)... This doesn't count any set bonuses.
Currently:
1) DEF: 7
2) STR+7
3) Haste+12%
4) Subtle Blow +7
5) Physical Damage Taken -5%
Other than straight upping the stats, other ways they can improve it include adding other stats with STR and changing PDT to "damage taken". Really no need to increase the haste on it, since we're already well over the haste cap.
Example of a hypothetical improved black belt:
DEF: 12 STR+10 VIT+10
Haste +12% "Subtle Blow" +10
Damage Taken -5%
It's possible they could add more by changing the pairing of equipment attributes, but that might require revising a lot of equipment.
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
It would be possible to add new attributes if they just gave BB an Augment, even if it's through ToM. That's if that limitation exists still, I dunno.
Speaking of Bruce Lee. Why is One Inch Punch in the game so damn useless? I haven't tried it in Abyssea, but last I remembered it was horrid. So horrid that horrid would be saying nice things about it.
BRD/RNG paving the way since lolrdm can't have lolcurev because lolwhm/drg would cry itself to sleep each night.
Because in RL the one inch punch is a move that ignores your opponent's defense by striking through the body instead of out at it. Since in FFXI terms that just means that their raw DEF is ignored by a minor chunk and the base damage is low the result is much less effective.
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