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  1. #41
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    The jobs lists on items is a horribly outdated system though and you end up seeing things that jobs should be able to use, but can't or jobs on items that shouldn't have anything to do with them.
    Say Oneiros Cappa for a very good example:
    Lv.88 Back[All Races]
    Def.14 VIT+5
    Pet: Physical Damage Taken -3%.
    WAR/MNK/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC
    Now this is just one of SE's generic jobs sets that they arbitrarily placed on it and they do this with a lot of gear. Why would this be used on anything other then bst? Where's the pup? Where's the smn? I don't ever see drg pet tanking. There's been other gear where SE has proven they they can make up any combination of jobs sets that they feel like. Like drk placed on something that has the mages set only on it.

    Long story short, you have to concider the jobs and not the generic jobs sets.
    (0)

  2. #42
    Player RAIST's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    2,563
    hehehe... yeah.. one of my favorites is how they stick BLM on one family of swords. I should know better than try to make some sense of it, but some of the lists just annoy the **** out of me sometimes. How much they initially ignored PUP is one that really made me scratch my head--and I don't even have PUP unlocked.
    (0)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  3. #43
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I don't get the impression that SE devs even play the game (at least the ones working on item stats):
    Demonry Core [Rare]
    (Ammo) All Races
    DEX+4 Pet: Accuracy+4
    Hidden effect:PUP:DEX+0
    Hidden effect:Automaton:HP-40~60
    Hidden effect:Automaton:MP-0~60
    Hidden effect:Amnesia (Maneuver)
    Lv. 88 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP / DNC
    (0)

  4. #44
    Player
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    Mar 2011
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    280
    Quote Originally Posted by Tsukino_Kaji View Post
    One job gettign nearly every empyrean weapon would inbalance the game. You would have to adjust jobs so they everyone had every weapons skill and the same access. Which would then inbalance the game even more. People here are wanting job specific adustments to magians without concidering the consequences to other jobs. Think of the empyrean like mithics, whereas the magians are generic. I myself would even go as far as to limit out the WS/TP weapons as well. I do not belive anyone can have two of those can they? And with good reason. Limiting the empyreans would follow the same logic in fact. You don't want that masamune sam to have a WS bonus bow equipped. Or since people are wanting a full scale, you don't want that empyrean rng to have a bonus axe and dagger. How is that fair to the other jobs?
    Why not? They can only use one weapon at a time even if they can equip 3 of them.
    (0)

  5. #45
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Louispv View Post
    Why not? They can only use one weapon at a time even if they can equip 3 of them.
    Read. I'm talking about the WS+ trials in conjunction with empyrean. One job would be able to WS at 300% always while others cannot.
    (0)

  6. #46
    Player
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    Mar 2011
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    280
    Quote Originally Posted by Tsukino_Kaji View Post
    Read. I'm talking about the WS+ trials in conjunction with empyrean. One job would be able to WS at 300% always while others cannot.
    No they would not. The tp+100 on a weapon only applies to the weapon that uses a weapon skill. Just like aftermath/additional effects, and weapon skills. If these weapons worked the way you described, I could have done that at level 75 with a hagun and a martial bow, or any two of those weapons.

    Perhaps you should learn to read, I've already said this. And any ffxi website would have told you the same. It's been common knowledge for years.
    (0)
    Last edited by Louispv; 06-23-2011 at 07:39 PM.

  7. #47
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    These weapons have not existed for years.
    (0)

  8. #48
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kristal View Post
    I don't get the impression that SE devs even play the game (at least the ones working on item stats):
    Demonry Core [Rare]
    (Ammo) All Races
    DEX+4 Pet: Accuracy+4
    Hidden effect:PUPEX+0
    Hidden effect:Automaton:HP-40~60
    Hidden effect:Automaton:MP-0~60
    Hidden effect:Amnesia (Maneuver)
    Lv. 88 MNK / RDM / THF / BST / RNG / NIN / DRG / COR / PUP / DNC
    Technically you could macro it in for a Weaponskill. As switching your Ammo does not cause you to lose TP, Even if it dequips a Ranged slot item like the Animator. When you re-quip your animator you will however lose the ~18TP from your Weaponskill. Probably not worth it.

    Either way, They could simply make it to where switching animators won't make you lose TP (similar to how switching Instruments doesnt make you lose TP now)
    (0)

  9. #49
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    And you can't even equip it along with an animator...(Only oil can right?)
    (0)

  10. #50
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Louispv View Post
    No they would not. The tp+100 on a weapon only applies to the weapon that uses a weapon skill. Just like aftermath/additional effects, and weapon skills. If these weapons worked the way you described, I could have done that at level 75 with a hagun and a martial bow, or any two of those weapons.

    Perhaps you should learn to read, I've already said this. And any ffxi website would have told you the same. It's been common knowledge for years.
    I'm not so sure about this someone posted some testing in one of the threads that showed the tp bonus weapons made through magian trials do increase weaponskill damage but you still only get aftermath for the tp you visually have.

    If I remember right testing was done as BST with Farsha and Renaud's axe +2 with tp bonus +100.
    (0)

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