Isn't the advantage of Enspell 2's, that they weaken the enemy's resistance to the opposite element of the enspell? I always use version 2 of these, except for enwater 2, 'coz I don't have it and am too cheap to pay full price for it right now. :P
Isn't the advantage of Enspell 2's, that they weaken the enemy's resistance to the opposite element of the enspell? I always use version 2 of these, except for enwater 2, 'coz I don't have it and am too cheap to pay full price for it right now. :P
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Only problem is that if you really needed an elemental reduction so badly you are better off /nin and using their elemental nukes since they reduce resistance by like 3-4x as much and since /nin gets dual wield suddenly the T1s are better to use again.
I would like it if Enfire II lowered Fire resistance. I mean it would make sense to be me to be fully exploiting an enemies elemental weakness.
No idea why Enspell IIs don't work on multi hit. Every decent RDM that isn't pretending they are a caster has some kind of double attack. It makes no sense to give them an upgrade that is a downgrade. They could make it so that every round of hits does the same amount and they don't get the +1 damage until the next round of hits. That way RDM don't max their enspell damage within 5 seconds of casting it.
+1 to getting a level of fencer on RDM at some point. I usually am /DRK and I don't usually dual wield, so I would love it.
This is where I'm at odds with myself. I agree that Fencer or a trait like it would help RDM a ton. At the same time, I know that most of us who melee tend to lean towards /DNC or /NIN because of Dual Wield.
I mean, people speculated that /WAR would be very nice once the cap was raised to lv90 because RDM could sub /WAR and get access to Fencer, Double Attack and Aggressor. Only for us to discover Dual Wield still curb stomps Sword&Board.
Why do people always forget the additional effects of enspells2? Just in case you don't know, it lowers a mobs resistances to particular types of magics so that you don't get as many resists(u know 25%,50%, etc). Not to mention that the more hits that lands the more stronger the damage and effects are.
Yes, when you look at it solo, enspells don't really do much for an individual, but in parties, everyones magic spells and elemental Weaponskills go way up.
My only issue is that RDM's often get stuck pulling or buffn. The really cool effects of magical resistance down aren't monopolized...and yes, in Abyssea most mobs die to quickly. At the very least, there should be a party casting option for redmages even if it goes slightly against the whole "self-casting" notion of the job.
Enspell T2s only lower the enemy resistance for one element by -10.
If you really needed additional elemental accuracy you would be better off subbing /nin and using their ninjitsu. Those reduce resistance by -30 and to my knowledge do NOT stack with T2 enspells (not that you would want to use them when subbing ninja).
If Fencer itself gave a huge Store TP bonus in the TP phase, you'd introduce the possibility of single-wielding at least keeping up with /NIN for TP gain. It's harder to say if the actual TP bonus to WS is more beneficial than an extra off-hand hit since not all WS work the same. Then again, now I'm thinking the JA could tweak one-handers to use the 2H formula for STR/DEX stat conversions. All in one would be ideal, but either idea would help the trait gain some steam.
For elemental WSs that would be nice since they can't even receive additional hits anyway. Honestly they should of given Fencer Store TP instead of TP bonus in the first place anyway. I mean how many 1 handed weapons skills are actually going to receive a significant bonus from TP Bonus anyway? Pretty much just elemental ones. Store TP would at least equally benefit all WS (though having both would certainly be nice)
Only issue is that /nin and /dnc still lets you use a Martial Weapon and an OaT at the same time where with single wielding you still have to pick one or the other (which for Aeolian Edge at least is a tough choice)
I would really like it if they made some more offensive shields to balance out dual wield. I don't think there is anything wrong with dual wield, but I would rather have fencer and use Enspell 2s(Buff them).
I agree fencer just sounds like a RDM trait & would help RDM melee though in my observation, at least in abyssea, magic WS seems to be where it's at. RDM can bust out some nice Aeolin Edges, I just wish we got Sanguine Blade natively ; ;. And if SE wants to make enspell 2s not just another useless & wasted addition they should change them.
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