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  1. #1
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    i think it'd be neat if you got a roll of 11, that roll wouldn't count toward the maximum number of rolls for that cor. so say you get one roll of 11, as long as you dont try to double-up again, you can have 3 rolls active at once. two 11s would be 4 active rolls. maybe with a hard cap of 3 or 4 rolls for game balance, but otherwise, in theory, you could have the effects of all your rolls at once as long as you keep getting 11s.
    (0)

  2. #2
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Give us back 10 min. (extend with winning streak)
    or
    Add a special boost to rolls: [JOB] rolls-
    Upon getting XI, add the original buff +

    COR- 40% instead of 25% (more xp)
    NIN- Ninja tool expertise +3-5
    RNG- Recycle +3-5
    DRK- Endark? or just more atk
    BLU- absorb magic +3-5
    WHM- HP recovered while healing
    PUP- more accuracy + ranged accuracy
    BRD- more interrupt down
    MNK- +kick attacks (only jobs with H2H skill)
    BST- double attack +3-5 for pets
    SAM- Zanshin +3-5
    SMN- would like this revamped to be % based instead of hard number
    THF- Triple Attack +1-3
    RDM- Fast Cast
    WAR- Counter
    DRG- Conserve MP for pets
    PLD- + DEFENSE
    BLM- +magic critical
    DNC- would like this recamped to be % based instead of hard number
    SCH- more conserve MP
    Bolters- no change
    Casters- no change
    Coursers- +Sharpshot
    Blitzers- no change
    Tacticians- no change
    Allies- extend time window it takes to make skillchains/magic bursts


    Still waiting on a Parry+ roll, or add Parry to Corsair's roll.
    (0)

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