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  1. #1
    Player Silvers's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Hakkairu
    World
    Bahamut
    Main Class
    SCH Lv 45
    Quote Originally Posted by BlackWhirlwind View Post
    Give back our 10min durartion and also a noticable effect between 11 rolls and lucky
    rolls
    Here is my thoughts for additions and tweaks for COR. I think there should be a Luck system added to COR. For symbols to keep track should be marked with a 4leaf clover for when Luck is positive, and a thunder cloud when it is negative, with 11 of Luck total levels (-5 to +5). Luck increases by getting Lucky numbers and perfect rolls on Phanton Rolls (lucky numbers = Luck+1, Perfect = Luck+3) with a 4leaf clover for a icon when luck is positive. Luck decreases with Unlucky numbers and Busting (Unlucky numbers = Luck-1, Bust = Luck-3). As your luck increases or decreases it will cause the strength of Phantom Roll and Quick Draw to raise and fall. I haven't worked out the details for sugguesting amounts, but I think a Perfect Corsair's Roll with max luck should be +75% Exp. For Quick Draw, Lucks extends the duration of Light Shot 20sec with each level of positive luck and -5sec for each Lv of negative luck. For Dark shot gives a chance of dispeling more than one buff from target. For all other QD shots, Luck influences DMG. Luck should also affect Random deal, by it's ability to reset more than one job ability and it's ability to fail when only one JA is in recast. Below are some things that I think would
    help the job with this system.

    Luck of the Draw (or Lucky Draw, I can't decide on a name): Job Ability (Lv45, Duration: instant, Recast: 2min) - Increases Luck level by 1

    Hot Streak: Job Trait ("Hot Streak I" Lv45, "Hot Streak II" Lv90) - Achieving a Perfect Phantom Roll: extents the duration to 10 minutes, resets Phantom Roll timer (making the JA ready for use again), and grants and addional roll effect (Max being 4 effects). To clarify, getting an 11 gives you another roll effect while there is a perfect roll active.

    Trick Card: Job Ability (Lv55, Duration: 2min, Recast: 4min) - Uses one luck level, and lowers Quick Draw DMG by 25% while adds status effects to elemental shots. Status effects' duration/potency varies with Luck.

    Two of a Kind: Job Ability (Lv60, Duration: 1 roll, Recast: 15min.) - Uses 2 Luck levels, and your next roll will automatically repeat your last roll.

    Double or Nothing (or "Double Down", again can't decide on the name): Job Ability (Lv80, Duration: 1 roll, Recast: 6min) Uses 3 luck doubles the effects of your next roll. Unlucky numbers and 12+ will wipe all active roll effects and causes two bust effects and decreases Luck by 6.

    Stacked Deck: Job Ability (Lv70, Duration: instant,Recast: 15min.) - Sacarfices all Buff effects currently on COR using the ability, and grants them to party members. Chance of retaining buffs depends on Luck.

    Follow Suit: Job Ability (Lv70, Duration: instant, Recast: 5min) - Rolls a die and copys/absorbs 0-3 buffs on enemy depending on roll: rolling 1= no buffs, rolling 2-3= 1 buff, rolling 3-4= 2 buffs, rolling 5= 3buffs, rolling 6 will absorb 3 buffs regardless of Luck level.

    Let me know what you thinks about these ideas.
    (0)

  2. #2
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    I'd love a luck stat. Beats CHR any day of the weak. Make it a modifier on COR WS as well.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

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