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  1. #1
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    Weapon Bash Changes

    Since Shields got some bashing adjustments, what are SE's plan to boost Weapon bash to doing more than 15 dmg per use?


    I'm not asking for Aegis damage, but getting bashed with a TWO HANDED WEAPON, would hurt just as much if not more than being slammed with a shield.


    Why ignore this ability devs?
    (2)

  2. #2
    Player Mordanthos's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    It would seem pretty obvious that all of these bash abilities are only for interrupting mobs. While i dont agree with the dmg increase on the shield bash, i dont think weapon bash should have an increase either. Its sole purpous is to Interrupt, and thats exactly what it does. What i think needs to be done more than dmg, is to decrease the CD on these significantly.
    (0)

  3. #3
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Well since they already made shields hit harder (which I thought was stupid), weapons only makes sense now. So unfortunately it needs to be done.



    But lowered cooldown, 2minute reuse? Yes please.
    (1)

  4. #4
    Player Mordanthos's Avatar
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    Mar 2011
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    Bastok
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    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    Phh, way way less than 2 minutes dude. It needs to be like 10 seconds. It would open the door to bringing DRK and PLD for interrupts. Would change the game into a new direction of, if you dont interrupt this shyt, your dead. Maybe not that extreme, reminds me too much of WoW if it one shots you, but interrupts need to have more use in this game.

    Having 1 interrupt every 3-5 minutes is stupid, look at stun, u can practically spam that. Obviously over time, they would need to become immune to the stun on it, to avoid people exploiting a stun lock spam alternating between two characters.
    (0)

  5. #5
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    It couldn't be that low, because of the existence of Aegis.

    I can spam stun a lot, and apparently due to .dat mining Stun II animation is now in the game.
    (0)

  6. #6
    Player Mordanthos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    Quote Originally Posted by Urteil View Post
    It couldn't be that low, because of the existence of Aegis.

    I can spam stun a lot, and apparently due to .dat mining Stun II animation is now in the game.
    Well, you got me there. No real way to fix that since everyone with an Aegis will cry a river and call the WAAAAHHHHHHHHMBULANCE. Screw it, remove that dum 240 dmg on shield bash, or just keep it. Maybe Paladin will hold hate with 240 dmg spam stun.
    (0)

  7. #7
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mordanthos View Post
    Well, you got me there. No real way to fix that since everyone with an Aegis will cry a river and call the WAAAAHHHHHHHHMBULANCE. Screw it, remove that dum 240 dmg on shield bash, or just keep it. Maybe Paladin will hold hate with 240 dmg spam stun.
    Its kind of depressing I know, but maybe they could remove the shield bash damage. -40% Magic Damage Taken that exceeds the cap is already game breaking anyway.

    And if they complain, they obviously don't realize the 'real' point behind Aegis anyway.
    (0)

  8. #8
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I think since it's a drk ability they could make it full damage of one strike, reduce the enmity it causes, and lower the cooldown to a 1:30. Throw in a 5 second bind effect so it can be used as a tool to guarantee you don't lose your tp weaponskilling with a monster running around.
    (0)

  9. #9
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Would be fun if all jobs had bashes.

    Like you could have a PUP bash, that is a simultaneous bash from automaton and master (fails if both aren't in range). You could have a WHM bash that restored a little MP. BLM could have a bash that was just push back to get more space.
    (0)

  10. #10
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    10 seconds is retarded. Would make BLU even more unwanted.

    1:30 at the least,
    3:00 at the most.

    IDC about damage, TP on the other hand...
    (0)

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