I like the idea of having a spell that gradually consumes targets HP and converting it to heal your own. I'd say at most it would have to be around 20/tic though. Effect wears off within a given duration or once you reach full health. As for a spell that gradually consumes the targets MP and converts it to your own, I wouldn't support this. Aspir/Aspir II are all you really need; It's just be the same scenario regardless if you fight an Undead and try using this "Sap Energy-like spell".
I would alter the name on it however, no offense to the current given ideas or anything. Just needs something with more of a relation to Dark Knights.
Sorry if this was mentioned already as I did not read the whole thread.
have any of you guys played tactics ogre? I've always thought of drk as a terror knight.
But finding some way to give us that terror aura without breaking the game is just beyond me.
anyways: reduce recast timers and maybe give us some way to boost our dmg on drain/drain2, and our aspirs or something. ANd the age old lowering casting time so we don't lose so many melee swings.
terror spell, and aspire that drains hp > mp
other then that something to make up for the time lost casting any of this garbage. As much as i like that nice atk boost from endark the mob usually dies if i try to cast that junk. Honestly has no1 made a topic on the cast times relative to dmg lost for drk yet?
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