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  1. #71
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    I also would like QD to function like PR where it is based on luck.
    When you use QD, a random number between 1 and 6 is placed on mob.
    QD(double up) again to place another number on mob. IF you bust the QD, 2x the damage you inflicted on the mob will trigger on you.
    1) QD can be used without any card. Using card will increase potency of QD.
    2) damage of QD will be based on the number and job lv instead of MAB.
    Oh dear Prince Luzaf the Blackheart, let me join you in hell...

    Just so no on all of that...QD is wonderful as it is.
    (0)

  2. #72
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    Quote Originally Posted by Kennx View Post
    Make it a random Bonus when rolling 11.


    Time: One Recast timer set to 0 for all party members.
    MP: Restores 200 MP to all party members.
    HP: Restores 200 HP to all party members.
    TP: Grants 100 TP to all Party members.
    Stats: Grants +10 to all stats to all party members.

    and also give Corsair a bonus for making the roll 100% each time:
    Corsair: Saves Ammo on Bullets and Cards the full time of the Phatom Roll that is 11.
    I kinda like this mini-Wild Card type effect.
    Throw in a couple other options:
    Money: Party Members receive 500 gil
    Defense: Grants party members 5% damage mitigation
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

  3. #73
    Player Bumbles's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Sirfrog
    World
    Bahamut
    Main Class
    NIN Lv 99
    Increase % on af2 hat proc if the job is not in the party
    (0)

  4. #74
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Seha View Post
    Oh dear Prince Luzaf the Blackheart, let me join you in hell...

    Just so no on all of that...QD is wonderful as it is.
    ^This


    Quote Originally Posted by Bumbles View Post
    Increase % on af2 hat proc if the job is not in the party
    It is fine as is.
    (0)

  5. #75
    Player Reimii's Avatar
    Join Date
    Mar 2011
    Location
    Bastosan d'urst.
    Posts
    8
    Such awesome ideas. To stack on with what people have said, I think the doubled time for XI rolls should be put back into the game. I also like the Lucky Chance idea for rolling 11s so one wouldn't have to resort to wasting their long ass Random Deal timer. I also had an additional idea myself. It may be kind of wierd but how about for rolling 11s the roll sort of "levels up". By that I mean well...here's an example:

    Reimii uses Corsair's Roll. The total becomes 6!
    Reimii receives the effect of Corsair's Roll.
    Reimii uses Double-Up.
    The total for Corsair's Roll becomes 11!
    Lucky Chance! Reimii receives the effect of Navarch's Roll.


    And not only for that but for lucky rolls too. If you roll the lucky number, the roll's level will increase to tier 2 (Commodore Roll) with double the potency of the tier 1 roll, and if you roll an 11 the roll's level will increase to tier 3 (Navarch's Roll) with triple the potency of the tier 1 roll, double the time and an additional effect (as mentioned in previous posts). They could also add cool new animations for rolling Luckies and 11s and stuff. It'll be a nice way to get more CORs to go for that risky gambit and roll beyond a flat 6. I guess it can be like this (base Roll > Tier II Roll after rolling lucky > Tier III Roll after rolling 11):

    Corsair's Roll (EXP increase 1-5%) > Commodore Roll (EXP +10%) > Navarch's Roll (EXP +15%, Gil/Cruor increase, Treasure Hunter)

    Ninja Roll (Evasion increase) > Koga Roll (Evasion increase II) > Iga Roll (Evasion Increase III, Occ. Dodges all forms of damage, AGI+20)

    Hunter's Roll (Acc/RAcc +10-25) > Scout's Roll (Acc/Racc +50) > Sylvan's Roll (Acc/Racc+75, Enhances "Recycle", AGI+20)

    Chaos Roll (ATK/RATK +6-19%) > Abyss Roll (ATK/RATK +30%) > Bale Roll (ATK/RATK +50%, Ignores target's defence, STR+20)

    Magus's Roll (MDB +5-15) > Mirage Roll (MDB +25) > Mavi Roll (MDB +40, Occ. Absorbs Magical Damage)

    Choral Roll (Spell Inturruption Rate Down) > Bard's Roll (Spell Int. Rate Down II) > Aoidos' Roll (Spell Int. Rate Down III, Increases the duration of Enhancing Magic and Song effects, CHR+20)

    Healer's Roll (hMP +2-7) > Cleric's Roll (hMP +14) > Orison Roll (hMP +21, Cure Potency +5%, MND+20)

    Puppet's Roll (Pet: Acc/RAcc +10-25) > Pantin Roll (Pet: Acc/Racc +50) > Cirque Roll (Pet: Acc/Racc +75, Pet: AGI+20, Quickens Melee/Ranged Attacks)

    Monk's Roll (Subtle Blow +8-24) > Melee's Roll (Subtle Blow +40) > Tanta Roll (Subtle Blow +55, Enhances "Martial Arts" effect)

    Beast Roll (Pet: ATK/RATK +6-19%) > Monster Roll (Pet: ATK/RATK +30%) > Ferine Roll (Pet: ATK/RATK +50%, Pet: STR+20, Occ. Deals Double Damage)

    Samurai Roll (Store TP +2-24) > Saotome Roll (Store TP +40) > Unkai Roll (Store TP +50, Conserve TP, Enhances "Zanshin" Effect)

    Evoker's Roll (Refresh +1-3) > Summoner's Roll (Refresh +5) > Caller's Roll (Refresh +10, Restores the MP of all party members in range by 30%)

    Rouge's Roll (Crit. Hit Rate +2-10%) > Assassin's Roll (Crit. Hit Rate +15%) > Raider's Roll (Crit. Hit Rate +25%, DEX+20, Increases Crit. Hit Damage)

    Warlock's Roll (Magic Acc. Increase) > Duelist's Roll (Magic Acc. Increase II) > Estoqueur's Roll (Magic Acc. Increase III, INT/MND+10, Occ. Grants the effect of "Double Cast")

    Fighter's Roll (Double Attack +2-10%) > Warrior's Roll (Double Attack +15%) > Ravager's Roll (Double Attack +30%, ATK+50, Occ. Deals Double Damage)

    Drachen Roll (Pet: MAB/MACC +2-8) > Wyrm Roll (Pet: MAB/MACC +15) > Lancer's Roll (Pet: MAB/MACC +25, Pet: INT+20, Increase Magic Crit. Hit Rate)

    Gallant's Roll (Damage Reflection +5-25%) > Valor Roll (Damage Reflection +35%) > Creed Roll (Damage Reflection +45%, Occ. Absorbs Physical Damage)

    Wizard's Roll (MAB+2-7) > Sorcerer's Roll (MAB+14) > Goetia Roll (MAB+20, Increases Magical Crit. Rate and Damage)

    Dancer's Roll (Regen +3-8) > Etoile Roll (Regen +12) > Charis Roll (Regen +20, CHR+20, Restores the HP of all party members in range by 50%)

    Scholar's Roll (Conserve MP) > Argute Roll (Conserve MP II) > Savant's Roll (Conserve MP III), Occ. Grants "No MP Cost" effect)

    Bolter's Roll (Movement Speed +2-10%) > Trotter's Roll (Movement Speed +12%) > Strider's Roll (Movement Speed +25%, Grants the effect of Deoderize, Sneak and Invisible, Increases Evasion)

    Caster's Roll (Fast Cast +2-12%) > Scribe's Roll (Fast Cast +15%) > Spellsinger's Roll (Fast Cast +20%, Occ. grants "Quick Cast" Effect)

    Blitzer's Roll (Melee Haste +2-10%) > Striker's Roll (Melee haste +11%) > Beater's Roll (Melee Haste +13%, Grants an accuracy bonus for every hit landed)

    Tactician's Roll (Regain +1-2) > Stratigian's Roll (Regain +3) > Expert's Roll (Regain +5, Restore's the TP of party members in range by 100)

    Allies' Roll (Skillchain DMG/ACC +6-15%) > Comrade's Roll (Skillchain DMG/ACC +17%) > Army's Roll (Skillchain DMG/ACC +20%)


    yeah that was a lot and probably not ever going to happen but it'd be super cool and awesome and better than seeing the same boring old stuff when I toll luckies and 11s...which is often. :< Make us CORs useful agaiiiin!!
    It maaay be a BIT over powered but it might also be cool to have those Lucky Chances stack like DNC finishing moves. You can have up to say three of them so you freely bust up to 3 times without having to use Fold and stuff. If any of this were made possible more CORs would be busting to reroll anyway so having those Lucky Chances is a pretty good thing.
    (1)
    Last edited by Reimii; 03-15-2011 at 11:49 PM.

  6. #76
    Player
    Join Date
    Mar 2011
    Posts
    283
    Quote Originally Posted by Airget View Post
    I'm surprised they didn't list any ideas they had in mind, while it seems that 11 giving the full effect even if main job isn't in party could work, there still needs to be a boost that would take effect when the job is in the party. With that in mind I thought of something that could be neat but at the same time prolly to complex to work right. Basically when you hit 11 you gain an additional effect if the proper job is in the party.
    Cor= xp, skill rate increase
    NIN= Evasion, parry/guard/shield rate increase
    RNG= Acc/RACC, increase chance of interrupting targets casting
    DRK= ATT, ignore x% defense
    BLU= Mag Def, Reduce magic dmg taken
    WHM= MP recovered while healing, Cure potency+
    PUP= pet ACC, pet: increase chance of interrupting targets casting
    BRD= spell interruption rate down, Quick Cast
    MNK= subtle blow, Counter rate up
    BST= Pet ATT, pet: ignore x% defense
    SAM= Store TP, Conserve TP
    SMN= Refresh, MP restored to Full
    THF= Crit hit rate, Increase Crit dmg
    RDM= Mag ACC, DMGing spells have chance to cause terror
    WAR= DA, Occasionaly deal double dmg
    DRG= Pet: MATT/ACC, pet: magic crit hit dmg+
    PLD= Spikes, absorb x% dmg taken
    BLM= MATT, Magic crit hit dmg +
    DNC= Regen, HP Restored to Full
    SCH= Conserve MP, No cost(chance to reduces MP cost to 0)

    It might be to intricate to actually implement but if 11 gave an additional effect on top of the original one I think it would add more strategy to the corsair. Another thing that could be added is possibly a 50+ ability that allows the additional 11 effect to go off even if the main job isn't in the pty but put it on a 10 min recast timer.
    All good iseas well thought out too
    (0)

  7. #77
    Player Alistaire's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    112
    Character
    Alistaire
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by fodder View Post
    [dev1004] If a Corsair rolls an 11, possibly:

    1. For the duration of the "11" roll effect, apply the opposite effect of the roll to any monster the cor uses quick draw and/or a ranged weaponskill on as an added effect. For example, an 11 Tactician's Roll might impart a -4TP/tic debuff on the monster for some period of time after the Corsair uses quick draw on it.
    Like this, but make it like Dancer sambas. Hitting the mob giving a daze effect opposing the roll given.
    (0)

  8. #78
    Player Keyblade's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Keyblade
    World
    Valefor
    Main Class
    PUP Lv 95
    Maybe going back to Corsair as a gambler would be a good benifit for the job.
    My idea is adding new abilities to the job called "Slots" (similar to a slot machine) but it rolls 1-6 similar to phantom roll. Everytime the cor hits the "Jackpot" roll of XI you gain on charge on your slot abilites and can hold up to 4 charges at a time.

    LVL 40 - Attack Slot (Target: Party Member)
    1- Use of a random WS without TP used
    2- Gain 50 TP
    3- Doube Attack
    4- ??% Dmg Taken
    5- Spike Effect (including Dread Spikes)
    6- Double Dmg

    LVL 50 - Enfeeble Slot (Target: Monster)
    1- Slow
    2- Paralyze
    3- Blind
    4- Silence
    5- Addle
    6- Reset TP to Zero

    LVL 60 - Magic Roll (Target: Monster)
    This roll produces a magic attack based on the current level of the cor and the element type rolled. This roll does not include any AOE spells and can range from Tier1 to Tier5 and AM spells depending on the cor's current level.
    1- Earth Magic
    2- Water Magic
    3- Wind Magic
    4- Fire Magic
    5- Ice Magic
    6- Thunder Magic

    LVL 70 Enhancement Slot (Target: One party member)
    1- Protect and Shell
    2- 5 Shadow Blink
    3- Phalanx and Aquaviel
    4- En-Drain
    5- Drain TP effect
    6- Haste

    LVL 80 Bonus Slot (Target: Party member within range; requires 2 charges)
    1- Random Exp (250-1000 xp)
    2- Random Gil (5-1500 gil)
    3- Restore TP to 300%
    4- Increase drop rate of current or next mob
    5- Reduces the consumption of items to 0. (ex. ninja tools, QD cards, ammo, meds, food, and temp items)
    6- Grants Re-Raise to party members.
    (0)

  9. #79
    Player Keyblade's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Keyblade
    World
    Valefor
    Main Class
    PUP Lv 95
    Another idea I had would be a single target ability similar to the Bard's Pianissimo called Solitare.
    (0)

  10. #80
    Player Bongs's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    9
    [dev1004]

    I'd say random buff (STR, AGI, DEX etc) and reset the timer to zero. Nothing to exciting lol, but I think that would be balanced.
    (0)

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