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  1. #111
    Player
    Join Date
    Apr 2011
    Posts
    10
    Personally, my favorite suggestions so far have been either locking in the 11 roll, or making it a "free" roll.

    I don't believe this has been suggested yet, but I only read through the first 5 pages or so.

    What about an 11 hitting everyone in the alliance, rather than just the corsair's party? If this change is supposed to buff corsairs in Abyssea, a lot of times people are in alliances for either experience or linkshell events. I feel like it would get quite a bit of attention from the other parties of the alliance, and people might appreciate having a corsair more often.
    (0)

  2. #112
    Player Saiken's Avatar
    Join Date
    Mar 2011
    Location
    Riddum
    Posts
    5
    Character
    Saiken
    World
    Siren
    Main Class
    SMN Lv 90
    How about hitting 11 unlocks a 3rd roll effect allowed! kina like the empy harp does if someone alrdy suggested this forgive me.
    (0)

  3. #113
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    Rolling 11--

    Give us back 10 min. (extend with winning streak)
    or
    Add a special boost to rolls: [JOB] rolls-
    Upon getting XI, add the original buff +

    COR- 40% instead of 25% (more xp)
    NIN- Ninja tool expertise +3-5
    RNG- Recycle +3-5
    DRK- Endark? or just more atk
    BLU- absorb magic +3-5
    WHM- HP recovered while healing
    PUP- more accuracy + ranged accuracy
    BRD- more interrupt down
    MNK- +kick attacks (only jobs with H2H skill)
    BST- double attack +3-5 for pets
    SAM- Zanshin +3-5
    SMN- would like this revamped to be % based instead of hard number
    THF- Triple Attack +1-3
    RDM- Fast Cast
    WAR- Counter
    DRG- Conserve MP for pets
    PLD- + DEFENSE
    BLM- +magic critical
    DNC- would like this recamped to be % based instead of hard number
    SCH- more conserve MP
    Bolters- no change
    Casters- no change
    Coursers- +Sharpshot
    Blitzers- no change
    Tacticians- no change
    Allies- extend time window it takes to make skillchains/magic bursts


    Still waiting on a Parry+ roll, or add Parry to Corsair's roll.
    (0)

  4. #114
    Player
    Join Date
    Mar 2011
    Posts
    503
    If you roll an XI, you are able to have a third roll on the party that lasts the same duration as the roll which landed an XI.
    (0)

  5. #115
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I would be happy just getting increased duration back, I loved that.

    If that's totally not an option at all, then yes I think allowing a 3rd roll would be the next best thing.


    Edit: whoops, totally did not read all pages in this thread - I see a Dev responded already, guess that means no extended duration then
    (0)
    Last edited by Tamoa; 05-15-2011 at 03:25 AM.
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  6. #116
    Player Tazz's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    Dear dev1004,
    This update was hugely disappointing to me and I would bet most other Corsairs in Vana'diel. This forum has SO many ideas on what could be done to make COR that much more, and yet all we are given is a harder job. The not busting after you roll an 11 is decent BUT resetting the recast time on phantom roll seems helpful for the time being but in the long run it will create a GAP where players are left without any or all rolls. example, COR rolls an 11 on chaos roll(duration 5 min) COR then rolls samurai roll and gets a 9. If the COR stays at 9 then both rolls will wear off about 10 seconds apart and then melees will be left without 2 rolls on for at least a minute unless the COR hits an 11 again and can spam the rolls. Even is the COR pushed the 9 ang got lucky with a 2 on double-up, so both rolls at 11. The same problem will still exist. Chaos roll will wear and then 10-15 seconds (depending on how many double-ups were needed) Samurai roll will wear. and without an 11 the COR will be leaving either melee or mages, because a good COR will roll 4 rolls total, without their buffs because his/her rhythm will be off completely due to this update. Hence it will make the Corsairs have to work even harder to be a good cor.

    We can support and DD (depending on sub job and whatnot) and if we fail at keeping buffs up our party members, then we may as well have come full DD or full support(BRD)

    Please fix our problems and make COR's actually wanted again, its sad that I never get to play on my Corsair when I have put so much time an effort into it, simply because the majority of the players in FFXI, refuse to have a COR in their party and demand that I play on another job.

    /cry and still upset about the failupdate >.<
    (1)

  7. #117
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Tazz that scenario is exactly what I was thinking as well, once we make that 3rd roll remember we also will lose the 30sec recast, that means we are going to screw up our times as well.

    But not only that...I could have sworn they said they wanted to give a bonus to the Corsair AND the party, as it stands now this doesn't really do either, I really hope you are reading this SE...way to fail.
    (1)

  8. #118
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    Double duration again
    (0)

  9. #119
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Gildrein View Post
    Thanks for all your feedback! We went to the development team with the veritable treasure trove of ideas posted, and are pleased to return with good tidings.

    The team rather liked the notion of having bonus effects being granted to both the corsair and party members.
    Not that I think corsair is an underpowered job that needs a lot of loving, but what happened to that?
    (0)

  10. #120
    Player Shalk's Avatar
    Join Date
    Jul 2011
    Posts
    2
    Character
    Shalk
    World
    Valefor
    Main Class
    NIN Lv 90
    I'd like to see an 11 roll give everyone in the party a random JA from the job associated with that roll.

    For instance, in a PT with a WAR, roll an 11 Drachen Roll and there's a chance the WAR in your PT gets a one-time use of Super Jump to shed some pesky hate after using Ukko's Fury.

    Or with a WHM in the party, roll an 11 Warlock's Roll and there's a chance the WHM gets a free Convert.

    Plus, it would be wacky fun if your SMN got Impetus or sommat.
    (0)
    Last edited by Shalk; 07-20-2011 at 12:49 PM.

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