well I don't know what Code type SE uses, but generaly in this kind of situation it takes loads of "Debugging" just to find the bug. Alot of False to True statements, there's just alot that can affect something "Small" like this. For most people that think it's an easy fix, go try your hand at game programming, skim through hundreds of thousands of lines of code to find one out of place ; or something.
A rollback would make sense, assuming it's not in the main code, or that it's not something that they aren't sure won't happen again later. They're best solution to this kind of thing, as has been said a thousand times now, is a test server so that the code can be tested first, then put in production environment later. . .
Oh yeah and as far as the damage cap, I doubt we'll ever see that, as is fairly evident when you watch a DRK or DRG Brew a monster lol

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