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  1. #91
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tommykun View Post
    I think that like with previous FF games, 99,999 is the max allocated in the hex string for damage. FFVIII was the first game able to break the 9,999 limit if I remember right.

    But seriously... shouldn't they have the equations written down somewhere so they can just go "Oh, here's the problem... there's a 8 where there should be a 3."
    Any bets someone did it on purpose to get overtime or somthing or the sort?
    (0)

  2. #92
    Player Nawesemo's Avatar
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    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Why were they messing with the cure formula in the first place? hmmmmmm.. O.o
    (2)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  3. #93
    Player Ninurta2217's Avatar
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    Jun 2011
    Location
    Raleigh, NC
    Posts
    11
    Character
    Ninurta
    World
    Ragnarok
    Main Class
    RNG Lv 99
    Vital organ transplants don't take this long.
    (1)

  4. #94
    Player Tommykun's Avatar
    Join Date
    May 2011
    Location
    San D'Oria
    Posts
    17
    Character
    Tommykun
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Any bets someone did it on purpose to get overtime or somthing or the sort?
    I wouldn't doubt it haha. Time's are hard for everyone. Or could have been that a dev -really- didnt want to go home due to his/her spouse wanting to stab him or he/she was desperately afraid of their spouse's cooking and wanted an excuse to order take-out.
    (1)

  5. #95
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    YAY Second emergency maint, another 3 hours... 2 AM...

    Yeah screw this, good night.
    (0)

  6. #96
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Nawesemo View Post
    Why were they messing with the cure formula in the first place? hmmmmmm.. O.o
    They probably weren't, going by history I think their code is just very messy.
    (0)

  7. #97
    Player Tommykun's Avatar
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    May 2011
    Location
    San D'Oria
    Posts
    17
    Character
    Tommykun
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Quote Originally Posted by Selzak View Post
    They probably weren't, going by history I think their code is just very messy.
    Good point. The thing is, it really shouldn't be. Spell coding really shouldn't have been messed with according to what I've seen in the patch notes. I just really don't understand how they could have messed it up.
    (0)

  8. #98
    Player Earwig's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Better than Bastok.
    Posts
    24
    Character
    Earwig
    World
    Asura
    Main Class
    DNC Lv 99
    They must have messed it up big time. What kind of coding errors would result in a 7 and a half hour maintenance?
    (0)

  9. #99
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Selzak View Post
    They probably weren't, going by history I think their code is just very messy.
    My guess is they used this to test the new Damage cap. The old Damage cap was 65,000 then it would just roll over (to 0), It would still do the large damage, the chat log would just read out the rolled over number.

    They probably used Cures to test the new damage cap of 99,999 and forgot to change it back.

    However, Seriously, 7 and a half hours to change it back...?
    (2)

  10. #100
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Tommykun View Post
    Good point. The thing is, it really shouldn't be. Spell coding really shouldn't have been messed with according to what I've seen in the patch notes. I just really don't understand how they could have messed it up.
    It's just all way more interconnected (and it seems overly so in FFXI's code) than you would probably think.

    It would also make sense that this could take a while to fix if it's some obscure logic error or something that someone made in an unrelated section of the code that found its way into 99,999 damage cures on undead mobs. It could be anything, possibly something really small like a + where a - should be or an 'OR' where and 'AND' should be. It's almost like finding a needle in a haystack except that the needle makes the haystack sing Christmas Carols when it should just be hay. Definitely seems like they should have found it and fixed it a lot quicker though. Probably just forgot to account for something when they were changing whatever it is that they changed.
    (2)
    Last edited by Selzak; 07-12-2011 at 12:31 PM.

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