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  1. #1
    Player Tommykun's Avatar
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    May 2011
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    San D'Oria
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    17
    Character
    Tommykun
    World
    Ragnarok
    Main Class
    PLD Lv 99
    I think that like with previous FF games, 99,999 is the max allocated in the hex string for damage. FFVIII was the first game able to break the 9,999 limit if I remember right.

    But seriously... shouldn't they have the equations written down somewhere so they can just go "Oh, here's the problem... there's a 8 where there should be a 3."
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tommykun View Post
    I think that like with previous FF games, 99,999 is the max allocated in the hex string for damage. FFVIII was the first game able to break the 9,999 limit if I remember right.

    But seriously... shouldn't they have the equations written down somewhere so they can just go "Oh, here's the problem... there's a 8 where there should be a 3."
    Any bets someone did it on purpose to get overtime or somthing or the sort?
    (0)

  3. #3
    Player Tommykun's Avatar
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    May 2011
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    San D'Oria
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    17
    Character
    Tommykun
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Any bets someone did it on purpose to get overtime or somthing or the sort?
    I wouldn't doubt it haha. Time's are hard for everyone. Or could have been that a dev -really- didnt want to go home due to his/her spouse wanting to stab him or he/she was desperately afraid of their spouse's cooking and wanted an excuse to order take-out.
    (1)

  4. #4
    Player Nawesemo's Avatar
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    Jun 2011
    Location
    Bastok
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    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Why were they messing with the cure formula in the first place? hmmmmmm.. O.o
    (2)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  5. #5
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    Quote Originally Posted by Nawesemo View Post
    Why were they messing with the cure formula in the first place? hmmmmmm.. O.o
    They probably weren't, going by history I think their code is just very messy.
    (0)

  6. #6
    Player Tommykun's Avatar
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    May 2011
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    San D'Oria
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    17
    Character
    Tommykun
    World
    Ragnarok
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    PLD Lv 99
    Quote Originally Posted by Selzak View Post
    They probably weren't, going by history I think their code is just very messy.
    Good point. The thing is, it really shouldn't be. Spell coding really shouldn't have been messed with according to what I've seen in the patch notes. I just really don't understand how they could have messed it up.
    (0)

  7. #7
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Quote Originally Posted by Tommykun View Post
    Good point. The thing is, it really shouldn't be. Spell coding really shouldn't have been messed with according to what I've seen in the patch notes. I just really don't understand how they could have messed it up.
    It's just all way more interconnected (and it seems overly so in FFXI's code) than you would probably think.

    It would also make sense that this could take a while to fix if it's some obscure logic error or something that someone made in an unrelated section of the code that found its way into 99,999 damage cures on undead mobs. It could be anything, possibly something really small like a + where a - should be or an 'OR' where and 'AND' should be. It's almost like finding a needle in a haystack except that the needle makes the haystack sing Christmas Carols when it should just be hay. Definitely seems like they should have found it and fixed it a lot quicker though. Probably just forgot to account for something when they were changing whatever it is that they changed.
    (2)
    Last edited by Selzak; 07-12-2011 at 12:31 PM.

  8. #8
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Selzak View Post
    They probably weren't, going by history I think their code is just very messy.
    My guess is they used this to test the new Damage cap. The old Damage cap was 65,000 then it would just roll over (to 0), It would still do the large damage, the chat log would just read out the rolled over number.

    They probably used Cures to test the new damage cap of 99,999 and forgot to change it back.

    However, Seriously, 7 and a half hours to change it back...?
    (2)

  9. #9
    Player Saefinn's Avatar
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    Mar 2011
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    San d'Oria - Asura
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    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Karbuncle View Post
    My guess is they used this to test the new Damage cap. The old Damage cap was 65,000 then it would just roll over (to 0), It would still do the large damage, the chat log would just read out the rolled over number.

    They probably used Cures to test the new damage cap of 99,999 and forgot to change it back.

    However, Seriously, 7 and a half hours to change it back...?
    If what you say is true, then my guess would be there's something wrong with the 'Cure as damage' code that became apparent in the extension but wasn't noticed before because it posed no problems. Also, with buggy engine code, what would normally be considered a 'sensible' solution might not work, even if it works in other instances. It wouldn't surprise me, buggy engine code can result in some seemingly illogical errors.


    But it's kind of difficult to speculate 'why'. We don't know their code, we don't know why the problem exists, how difficult it is to get to the problem. Or what the solution is and how much work is needed to fix it. What would look like a small problem to us could be a major problem to fix.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  10. #10
    Player Ninurta2217's Avatar
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    Jun 2011
    Location
    Raleigh, NC
    Posts
    11
    Character
    Ninurta
    World
    Ragnarok
    Main Class
    RNG Lv 99
    Vital organ transplants don't take this long.
    (1)

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