We have made small progress as of late in deviating from PS2 limitations on PC/360. It is now time to upgrade our frames/second. Let's get 60fps at long last!
We have made small progress as of late in deviating from PS2 limitations on PC/360. It is now time to upgrade our frames/second. Let's get 60fps at long last!
The human eye can't precive higher then like 30. lol
While 20-30 is generally the lower limit for what humans percieve as actually being a video, rather than a lot of still frames, it greatly depends on what kind of content you are viewing. a 24 fps movie with normal amounts of motion blur can easily look more fluid than a 35 fps video game with sharp contrasts and no motion blur. It also depends a lot on how fast the objects on screen are moving (and the camera, of course). A slow pan will look fluid at lower framerates than something that moves at great speed.
So yeah, 60 fps yes please :>.
Uh, maybe YOUR eyes can't, but if I can see the flicker on my monitor at 70 Hz, then I am perceiving at least 70 frames per second. I run my monitor at 85Hz (1600 x 1200) and I can still barely see a little flicker. Furthermore, I can most definitely tell the difference in a game between 30 frames per second and 60 frames per second.
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there have been tests that show that while the difference is relatively minor, you can actually percieve frame rates up to 200 fps, though anything higher than 60 generally isn't worth it
I must have been thinking 60 then. lol
Oh, on the subject of technical updates, bring some of the 360 improvements to the PC. Surround sound, better shadows, native 360 pad support.
just update it to direct x 9, or maybe even 10 or eleven for people not on xp
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