Quote Originally Posted by Dragoy View Post
Oh?

I humbly disagree. Or were you actually part of the designers of it? Micro$oft might have the majority believe in that, but I don't quite see it. I may be wrong, sure, but I'd prefer OpenGL any time.

What is there not to like about?

Hmm, I wonder if I can find a certain, old'ish article.
Oh yes, here it is. Something you (and maybe others) might or might not find an interesting read:

http://blog.wolfire.com/2010/01/Why-...nd-not-DirectX

And yes, I'm a Linux user, and I certainly do not miss windoze. :]
Untrue and mostly biased as all get out. And this from a Solaris geek.

DirectX won as the gold standard for games because MS was much faster at updating it and supporting game producers. OpenGL was designed not for 3D gaming but for 3D CAD / CAM and industrial applications. All of the big supporters and creators were industrial companies. During the start of HW accelerated 3D gaming there was a push to get better 3D OpenGL support for games, the industrial heavyweights ignored this support and considered 3D gaming to be "toys" and a "passing fad". This resistance to change allowed MS's competing standard to catch up and eventually surpass the OpenGL standard. Basically OpenGL was ruled "by committee" with most of the committee members being industrial CAD/CAM people who had absolutely zero desire to update / redesign their platforms for a new standard. OpenGL's loss as the desktop standard wasn't due to a technical limit but due to lack of support from it's creators for gaming which is what drove desktop 3D development. OpenGL was a better standard, that changed as of DirectX 8/9, now it's the lessor of the two and slowly losing support in the desktop world. Still used as the standard of choice for CAD/CAM industrial people and it's the only standard available for Unix / Linux people.

I would rather MS release binaries for Linux / Unix, then we could get some real interoperability going on.