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  1. #1
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Dragoy View Post
    And yes, I'm a Linux user, and I certainly do not miss windoze. :]
    That explains it all. Keep moving, nothing to see here.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Arioche's Avatar
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    Jun 2011
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    8
    Character
    Arioche
    World
    Siren
    Main Class
    RDM Lv 90
    It's completely possible to overhaul the game without having the "PS2 limitations". PC and xbox can both receive updated models and textures while the ps2 continues to use the old files, it would have no compatibility issues. But, as most have said regarding the issue, it's just too much work.
    (0)

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Dragoy View Post
    Oh?

    I humbly disagree. Or were you actually part of the designers of it? Micro$oft might have the majority believe in that, but I don't quite see it. I may be wrong, sure, but I'd prefer OpenGL any time.

    What is there not to like about?

    Hmm, I wonder if I can find a certain, old'ish article.
    Oh yes, here it is. Something you (and maybe others) might or might not find an interesting read:

    http://blog.wolfire.com/2010/01/Why-...nd-not-DirectX

    And yes, I'm a Linux user, and I certainly do not miss windoze. :]
    Untrue and mostly biased as all get out. And this from a Solaris geek.

    DirectX won as the gold standard for games because MS was much faster at updating it and supporting game producers. OpenGL was designed not for 3D gaming but for 3D CAD / CAM and industrial applications. All of the big supporters and creators were industrial companies. During the start of HW accelerated 3D gaming there was a push to get better 3D OpenGL support for games, the industrial heavyweights ignored this support and considered 3D gaming to be "toys" and a "passing fad". This resistance to change allowed MS's competing standard to catch up and eventually surpass the OpenGL standard. Basically OpenGL was ruled "by committee" with most of the committee members being industrial CAD/CAM people who had absolutely zero desire to update / redesign their platforms for a new standard. OpenGL's loss as the desktop standard wasn't due to a technical limit but due to lack of support from it's creators for gaming which is what drove desktop 3D development. OpenGL was a better standard, that changed as of DirectX 8/9, now it's the lessor of the two and slowly losing support in the desktop world. Still used as the standard of choice for CAD/CAM industrial people and it's the only standard available for Unix / Linux people.

    I would rather MS release binaries for Linux / Unix, then we could get some real interoperability going on.
    (0)

  4. #4
    Player Skie's Avatar
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    Nov 2011
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    5
    Character
    Skie
    World
    Cerberus
    Main Class
    RDM Lv 79
    I think what everyone means by 60 fps is smoother animation. And I am all for that as well. Not to mention other things such as updated higher res textures, maybe better lighting, such as a smoother transition from night to day and vice verse.

    But before all this, PLEASE make it so that sandstorms do not drop your fps to 10 or cause as much lag as the other weather effects.
    (1)

  5. #5
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    It would also be nice if new parts of terrain and foilage in addition to showing up at a greater distance, maybe also had a sort of fade-in. It looks a bit bad when trees just pop up instantly out of nowhere as you're moving across the fields.
    (1)

  6. #6
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    Mar 2011
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    Sadly for any updates like FPS or visuals they would have to drop ps2 support and we all know the answer to that.
    (0)

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    False. There already is a cutscene in the game that runs at 60 fps.
    (0)

  8. #8
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    Mar 2011
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    Lol are you talking about the opening because that doesn't count that is not in game graphics.
    (0)

  9. #9
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Kaizersan View Post
    Lol are you talking about the opening because that doesn't count that is not in game graphics.
    No, I am not talking about the opening cut scene, but thanks for assuming I can't tell pre-rendered videos from FF11's ingame graphics.

    I was talking about a CoP cutscene actually, but as Arcon pointed out, there are apparently several WotG ones as well.
    (0)

  10. #10
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Isn't Windows 8 dropping what FFXI needs to run, I think if anything would make then drop PS2 then that'd be it.
    (0)

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