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  1. #1
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Shadotter View Post
    or maybe even 10 or eleven for people not on xp
    The XIV forums just called...
    (0)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    FFXVI doesn't use DX10 or 11.
    (1)

  3. 11-12-2011 01:47 PM

  4. #4
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    I would crap my pants if this game got 60fps. But I don't see it happening, since any hacks you can do to increase the fps, also increase your movement speed.
    (0)

  5. #5
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,108
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ...

    Nuu, no DirectX...
    OpenGL all the way, danggg it!

    But alas, I can't really see any major improvements happening unless the support for the old consoles is finally dropped, which probably will not happen, ever, unless the players keep playing for a considerable amount of time to come, and keep the game up.
    (0)
    ...or so the legend says.


  6. #6
    Player Dalorian's Avatar
    Join Date
    May 2011
    Posts
    14
    Character
    Minuo
    World
    Cerberus
    Main Class
    WAR Lv 25
    I'd just like to say thank you square enix for finally improving the bg res ^^ it looks so much better than the old 1024x1024 limit and the added detail to the title screen and icons above your chars head make the game much easier on the eyes. Next lets try and work on better draw distance settings for environment, mobs, and objects like the trees that change shape and texture as you get closer to them. That would make the world so much more immersive accompanied by the new res settings. Could make some really nice screenshots with something like that too ^^.

    As much as I would love to see this game max out at 60 fps I doubt it will happen any time soon or ever. They would have to redo all the animations for all the char, mob, & npc models, etc ... that's a lot of work, a monumental amount of work in comparison to the recent patch update. But in a realistic approach to the situation the above idea isn't a bad one at all and should take minimal effort on the dev's part and would really boost the appearance of the game.

    I hope SE see's my post and really considers the idea.

    What do you guys/gals think?
    (2)
    ''The world is very different for those who cannot see beyond what is placed before their very eyes.'' -LeBlanc, the Deceiver

  7. #7
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dalorian View Post
    I'd just like to say thank you square enix for finally improving the bg res ^^
    Thank them for what? It was always possible to do this but required a registry tweak. They just added the new resolutions to the configuration.
    (0)

  8. #8
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Dalorian View Post
    Next lets try and work on better draw distance settings for environment, mobs, and objects like the trees that change shape and texture as you get closer to them. That would make the world so much more immersive accompanied by the new res settings. Could make some really nice screenshots with something like that too ^^.
    http://www.youtube.com/watch?v=6GTtOh_t7-Q
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #9
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    The human eye can't precive higher then like 30. lol
    That's actually commonly misquoted. Very low FPS is needed for humans to associate frames as a moving display. 20~30 is when humans recognize it as fluid. But the discernment in perception is up to pretty high numbers, don't know the exact values but think it's in the 100 area.

    Quote Originally Posted by Dragoy View Post
    Nuu, no DirectX...
    OpenGL all the way, danggg it!
    "No" all the way to that. OpenGL needs to accept its fate already, it was designed to fail, and it didn't disappoint.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,108
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Arcon View Post
    "No" all the way to that. OpenGL needs to accept its fate already, it was designed to fail, and it didn't disappoint.
    Oh?

    I humbly disagree. Or were you actually part of the designers of it? Micro$oft might have the majority believe in that, but I don't quite see it. I may be wrong, sure, but I'd prefer OpenGL any time.

    What is there not to like about?

    Hmm, I wonder if I can find a certain, old'ish article.
    Oh yes, here it is. Something you (and maybe others) might or might not find an interesting read:

    http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

    And yes, I'm a Linux user, and I certainly do not miss windoze. :]
    (0)
    ...or so the legend says.


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