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  1. #61
    Player Neptunet's Avatar
    Join Date
    Jul 2011
    Posts
    1
    Character
    Neptunet
    World
    Siren
    Main Class
    SMN Lv 90
    Quote Originally Posted by Camate View Post
    We are aware that making the default setting for the Yell filter be set to OFF upon log in would be more convenient. However, for this initial time-frame we need to check how this new feature will affect world/area lag, as well as lag for each player. Due to this, we decided to set the default to ON so there would not be any huge lag right from the start. Rest assured that it will not be like forever and once we confirm the server load status, we will look into changing the default settings as well as expanding this feature to other areas.
    Please pass this along to the dev team: How are they going to QA the lag when no one is using the feature at all? On Siren I have never, ever seen the yell function used ever. Ok, I admit that was a condescending and rhetorical question. The truth is I'm excited about this feature but lag is increased because it's disabled.

    You see, if yell were enabled, lag would be alleviated in Port Jeuno since players would go to other areas of the city.
    (0)

  2. #62
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I'm almost certain server load would be adversely affected less by yelling than by having 700 people in port jeuno all the time.
    (0)

  3. #63
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    Yell right now it useless, people don't use it because most forget to turn the filter off and anyway it still only covers jeuno. The whole idea of the suggestion in the first place was for people to be able to see it in starter cities aswell.

    Right now /yell was a waste of dev time, hardly anyone uses it at all..it's far too restricted for what little it does. If it had of been more widespread all these things would of made sense but just around jeuno is silly.
    (0)

  4. #64
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Something else I would like to see. A reminder text for when you toggle /yell on or off. Such as when you toggle /blockaid.
    (0)

  5. #65
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    lol This topic still goes on... yeah I just completely forgot about the /yell feature already...

    The Default settings gotta go.
    SE needs to see the bigger picture, and that bigger picture is "Making features to be convenient for players".
    But instead, we get a good idea that becomes inconvenient to use rather than executing it properly and making it convenient. A good idea that just happens to be trash at the moment until fixed right.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  6. #66
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Was on the game all day and it wasn't until 1:30am that I realized that the yell filter was still on...
    (0)

  7. #67
    Player Gropitou's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    208
    Character
    Gropitou
    World
    Phoenix
    Main Class
    THF Lv 99
    C'MON SE, remove this default ON filter. What a stupid idea, if people want it on they will adjust their own filters accordingly.
    (0)
    Down with PS2 Emulation / Give us PS3 Native software

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