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  1. #51
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Yeah, I pretty much stopped using the /yell feature myself...
    I had it [off] so I could see /yell but then.. when I logged back on, I forgot to turn it back [off] because of the inconvenience the auto default settings are so I just gave up on it myself ....

    This /yell feature is a good idea but executed very poorly to the point where people just don't care anymore...
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  2. #52
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The command does seem to have a short cooldown on it to prevent spam. I know some people were asking for this worried about that, so just throwing that out there.
    (0)

  3. #53
    Player Mordanthos's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    144
    Character
    Mordanthos
    World
    Phoenix
    Main Class
    WAR Lv 90
    last time i checked, the filter in the filter options stayed off when i logged off and back on, so idk what the problem is
    (0)

  4. #54
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    The command does seem to have a short cooldown on it to prevent spam. I know some people were asking for this worried about that, so just throwing that out there.
    The update notes said a 60 second delay.

    Also, still think /yell in general is useless until you make it a Nation-to-Nation chat.
    The original suggestion that led to /yell was the idea of letting us set our Home Point/Idle Area/etc to anywhere in the 3 Nations, or Jeuno. Towards that idea, the only thing this does is let us set our Home Point in Gardens/Upper/Lower, which there is little-to-no reason to do, as there's hardly anything we'd want there in comparison.
    /yell would be a decent way to avoid Port Jeuno congestion if done right, but so far it's just been a mess.

    I also don't see how you're going to get stress tests done with /yell if nobody is using it due to it being filtered by default when you log in...
    (1)
    /人 ‿‿ 人\


  5. #55
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Mordanthos View Post
    last time i checked, the filter in the filter options stayed off when i logged off and back on, so idk what the problem is
    Try again.
    (0)

  6. #56
    Player Moghedian's Avatar
    Join Date
    Jul 2011
    Posts
    1
    Character
    Moghedian
    World
    Bismarck
    Main Class
    NIN Lv 95
    Agree with OP.
    Kindly save our settings, and default yell filter off.
    If folks are bothered by yells it's a simple matter to turn the filter on, a non-issue if the setting is saved.
    Defaulted to filter on has caused it to be rarely used already.
    (0)

  7. #57
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Here is what I noticed, very few people seem to use /yell. It was popular the first day it was out but after that use of it seemed to of died down and get almost no response from other people using it. Most people still shout in port jeuno for stuff. Due to the fact the filter is set to 'on' every time you log in. Would be much more widely used if your settings are saved much like any other filter.

    Defeats the whole purpose of having a /yell in all parts of jeuno if a large portion of people can't see what you are yelling since they didn't turn off their filter on log in.
    (0)

  8. #58
    Player Yekyaa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Yekyaa
    World
    Asura
    Main Class
    RDM Lv 99
    A new text command called /yellsw has been added.
    /yellsw [subcommand]
    Toggles the [Yell] chat filter on/off.
    >>Subcommands:
    on: [Yell] chat filter on.
    off: [Yell] chat filter off.
    Toggles on and off when no subcommand is specified.
    As an aside -- There should be some chatlog confirmation when using this command.
    I didn't realize it was working until I double-checked my config settings.
    If I have to check my config settings to make sure it works, it defeats the purpose of the command. I'm just sayin'
    (0)

  9. #59
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    yeah, it would be nice if it at least said "yell filter is off" or something
    (0)

  10. #60
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Zumi View Post
    Defeats the whole purpose of having a /yell in all parts of jeuno if a large portion of people can't see what you are yelling since they didn't turn off their filter on log in.
    Agreed. In its current state /yell will probably reach *fewer* people than /shout and so it is rarely used. (Although I have seen some people using both in combination, which would reach the people who do remember to turn their filter off over and over again).

    Therefore, I agree with the OP: the yell filter setting should stay the way each player sets it until that player changes it.
    (0)

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