Man, it was bad enough that it didn't default to off. I've seen so many players who don't bother to read patch notes. This kind of feature needs to reach as many people as possible.
Man, it was bad enough that it didn't default to off. I've seen so many players who don't bother to read patch notes. This kind of feature needs to reach as many people as possible.
Man so let me get this straight....It defaults to being filtered.....and you want it to default to being unfiltered. And what your saying is if people dont want to see it they can just filter it.....so what is so hard about doing the opposite. It bothers you that you have to unfilter it, yet its ok that it defaults to the opposite so the people who dont want to see it, have to filter it. How about you just stop being lazy and take the 3 seconds it takes to type in /yellsh on/off and just deal with it.
You don't get it at all.
For example, do you want to change your aspect ratio every time you log in?
He's simply asking that it remembers your setting.
If you like to have it off, save it to off
If you like to have it on, save it to on.
The same way the rest of your filters are saved and you don't have to adjust the rest of them every time you log in, either.
yeah the same way you can just type /yellsh on/off in 2 seconds.
idk, i have to type /names everytime i log in, why doesnt that stay saved. Its not hard is the point.
/names isn't a chat filter
I never said it was hard.
No, you don't have it straight. It defaults to being filtered... and I want it to default to whatever setting the player picks, JUST THE SAME WAY AS EVERY OTHER *#^&$% CHAT FILTER WORKS. Why does this sound unreasonable to anyone? Would you like it, if, say, the shout filter was set to off every time you logged in when you wanted the filter set to on? Or maybe it would be a good idea if "Special Actions started by others" was turned off every time you logged in.Man so let me get this straight....It defaults to being filtered.....and you want it to default to being unfiltered.
It's not "so little" when the data is sent to hundreds of people at once. This is a common problem when pushing files to a bunch of computers in a lab or network that is networked wirelessly. You can easily push a small file to any one of the computers quickly, but if you try to simulatenously push the one file to every other machine, the whole thing slows to a crawl because your small (say 5MB) file multipled across 30 computers simultaneously makes the access point choke because it might only have 56Mbps and a 5 MB file X 30 = way more than that.Whoosh. Obviously it takes bandwidth. But it's so little, it's effectively nothing.
If each server held 10 people, no chat or other stuff would be too much of an impact on server load. But when thousands of people connect to a server cluster simultaneously, a few bytes here and a few bytes there being replicated to large numbers of those clients becomes a problem that must be carefully managed.
Probably because SE cant imagine anyone doing that for long periods. How the heck do you identify people with names off all the time? Tabbing through them? that must be a lot of fun when you're in port jeuno. All poking aside, I'd be perfectly cool with the idea of saving that setting as well.idk, i have to type /names everytime i log in
Last edited by Alhanelem; 07-12-2011 at 03:24 PM.
Ok, in that case,
All chat filters should be by default being [on], that way, we all have to turn off chat filters we want to see when ever we D/c or log back into the game. How does that sound? After all, it's not hard right?
The Point is:
If something is wrong with the game or if the game's menu or mechanics are inconvenient for players, then people should and have the right to complain and ask for better improvements to the game they pay for, and it is the Dev. job to make sure the game is enjoyable and the functions are convenient for all players to play the game.
Also, Not everyone reads about the updates like some of us do.
So not all of us would care to figure out what yell is and how it works. Or if it even exists.
Keep in mind, some of us are new to the game or are returning players and will miss all the important /yells people would be doing for certain opportunities that may occur and some of those players will be missing out on it.
The best way is to leave it [off] so people notice it and if they don't like it, they can turn chat filter [on], and it should be SAVEd for the player's preferences so when they do log back on, it doesn't go back to its Default settings.
This is like a /tell feature or like a /shout feature where it is important to have off in case of opportunities you may get.
It is not smart for SE to make this feature have a default settings and have it [on] when it should be SAVED for players preference.
Now, Either your ignorant and you will continue to disagree with what people are saying, or you admit you understand why this post is made and how it does matter "For some players" to have their preferences "SAVED" instead of the "Auto-Default settings" some of us are against.
JUST because YOU are "ok" with it the way it is, DOESN'T MEAN everyone else is Too.
So having an Option like this would do Good for people like YOU and people like Them.
Having more Options are always better than having "NO Options".
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |