Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Covenant View Post
    I posted the idea in wiki about the "Manuister" job thread. The idea was a new take on pet jobs. Basically, the master to pet ratio is always 1/1. I thought would it be cool to have a job class that could utilized the "Cardian card item" and craft multiple pets. The Manuister could have multiple tries of Cardian each requiring multiple timer/recast timers formula. I envisioned approximately 1-10 units of Cardian depending on lvl following around a player.

    Just go to campaign and watch what's his name, the windy general. As far as "power level"? Being that it's a multiple pet job, they actual strength(HP/DEF/mp) would be lesser than a regular pet job, but would still hit with "normal" accuracy and damage.
    Basically it'd be like:

    If using only one Cardian - HP 1000 MP 500

    If using two Cardian - Cardian #1 HP 500 MP 250 / Cardian #2 HP 500 MP 250

    If using three Cardian - Cardian #1 HP 333 MP 166 / Cardian #2 HP 333 MP 166 / Cardian #3 HP 333 MP 166

    etc. and so forth.

    Maybe if you can, post the link to the thread so I can see what you had in mind, but as far as multiple pet job goes, I'd figure that to be the more balanced way to do it. Sacrificing your Cardians HP/MP ratio to have atleast 3 maximum.

    I personally would be all for a Cardian class, but as far as making a Cardian Head/Frame for Puppetmaster, not a chance.

    Zonpa-Zippa is like a class of his own. Pet/Support class.
    If anyone has a thread created on here already made for the soul purpose of a Cardian Job, let me know.
    (0)

  2. #12
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    The way i had it broke down was each card face was the lvl..so 2 of diamonds(lvl20), 3-9 od coins 30-90, and last 3 were NM types Cardian. The higher a Manuister went up the longer the Cardian would take to be summoned, the lower the faster. Each Cardian had specific durations, meaning a minister needs to keep crafting new ones repeateadly. Think casting a tier IV nuke.
    As far as numbers the closed the Cardian matched the maniuster lvl, the less a mainster could have left out. For example, if lvl 90 a Manister could have only 1 lvl "9 of coins"(this matches current pet jobs functioning) but this same lvl90 MNT, could concieveably have out 2 -"8's", 3- "7's", or 4-"6"'s, cap would be 5-"5's".
    With the play between card types (RDM, wAR, etc) and mixing a match a Manuister could be a one man army. I didn't have any "Hard" number just general ideas.

    As far as the "casting/crafting" times, the lower the card face the faster the speed. Think tier 1-4 spells. Obviously SE would have to make Cardian cards stackable and tradable. If SE wanted to add more balance, I supposed some sort of MP formula could also be added to the mix.

    The very large drop in the players own melee damage due to "crafting" should be offset by a more higher than normal strength in the cards themselves. Obvious "5 of coins/lvl50" fight lvl 80-99 mobs would be useless otherwise. So I suggest a cheat or go around, that no matter what lvl cards they have a standard hit damage/accuracy that allows them near perfect level, though their "bodies" (HP/DEF/MP) would be lvl appropriately weak.
    (1)

  3. #13
    Player PBlackII's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Squatter
    World
    Sylph
    Main Class
    PUP Lv 90
    In regards to puppetmasters with cardiain pets, I sure hope this isn't a serious thought; it's kind of like asking if beastmasters can charm beastmen because they're enemies too. Anybody else feel this way?
    (1)

  4. #14
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Well, personally what Puppetmaster was first announce I was positive that the Cardian would finally be controllable. SE decided on the automaton(good pick).

    Oh just thought of something...what if the "Cardian cards" could be used as a item to buff automaton temporarily. Sorta like a fusion moves, each of the (4) cards would buff particular stats of automaton one way. For example, RDM cards could buff enfeeblement strength, war cards melee damage, etc. Each value 1-10,J,Q,K and Ace could be a modifier to potency of buff?
    (0)

Page 2 of 2 FirstFirst 1 2