I think you have some very poor assessments of other jobs. MNK does not 'feed TP' to anything. It's among the top jobs at minimizing mob TP gain per point of damage dealt (with BLU & PLD being at the bottom of the list.) I think it's also kind of absurd to claim that NIN was intended to be a ranged damage dealer and enfeebler considering that they never truly added good ranged weapons for ninja or even weaponskills. It was always an odd DD in their previous games, that's what I expected in this game when it was implemented.
You do, however, have a fair grasp at some of the issues PLD is facing. I think some adjustments to the enmity system are necessary, the game has outpaced it. For instance, the CE & VE modifiers for say a level 100 NM are 80/68 & 240/68. That means without any kind of enmity gear a DD needs to do 8250 damage to cap CE and a mere 2750 damage to cap VE. I can almost always immediately cap both of these on either NIN or MNK within 5~10 seconds of engaging the mob. I think an uncapped system where both VE and CE decays increased as you got more of it would be ideal. Thus each job would reach some kind of equilibrium point with tanks having higher equilibrium points than any other job. I'm satisfied with the new gear additions, there's some serious DD stuff available for PLD now. Aegis certainly needs a revision though. The defense bonus traits should have PDT tagged onto them. PLD should also receive some job trait that reduced their emnity decay. A new cure spell is overdue as well because really it's almost to the point where it's not even worth the time to cast Cure IV.

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