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  1. #1
    Player rendeznousgilga's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Mijean
    World
    Carbuncle
    Main Class
    SAM Lv 99

    seriously ? congestion even for shinryu ?

    currently trying to enter shinryu on carbuncle, impossible.

    So much people it's really impressive...

    Seriously SE, when will you manage to get some REAL instances ? stop messing with us and wasting our time...

    now blunt time will be over and we won't have entered a single time...

    SE fails so much, give us back gilgamesh ffs...
    (0)

  2. #2
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I assume you are trying at night time for blunt triggers?

    All other times, the zone is dead. SE didn't quite succeed with the rare drops and blue trigger weapon selections.
    (0)

  3. #3
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    This is nothing new. Don't go during blunt hours when it's jp prime, problem solved.
    (7)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,404
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    SE doesnt fail, the game was made over 8 years ago when they couldn't anticipate this sort of problem. They cannot make real i nstances without a major engine and area rework. If you want "real instances" go play FFXIV or WoW or something else.

    Poor baby, blunt time is over... so just get some slashers in the party and get the job done.

    but @ shinryu being busy- there's a reason why he's the number one killer of players.
    (3)

  5. #5
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    but @ shinryu being busy- there's a reason why he's the number one killer of players.
    Is that because people derp it up proc'ing him, and drag the fight out 3x longer than needed....

    Mhaurahahahaha!
    (2)

    ~Party Rock Anthem~

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,404
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zaknafein View Post
    Is that because people derp it up proc'ing him, and drag the fight out 3x longer than needed....

    Mhaurahahahaha!
    Also people trying to win without brewing
    (0)

  7. #7
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    Quote Originally Posted by Alhanelem View Post
    SE doesnt fail, the game was made over 8 years ago when they couldn't anticipate this sort of problem. They cannot make real i nstances without a major engine and area rework. If you want "real instances" go play FFXIV or WoW or something else.

    Poor baby, blunt time is over... so just get some slashers in the party and get the job done.

    but @ shinryu being busy- there's a reason why he's the number one killer of players.
    You are forgetting they made an newer instancing system that allows for many more instances? It is used in assault, salvage and some WotG missions. SE could of used this instead of the older BCNM system for shinryu however they probably wanted to save server bandwidth and use the older system that supports only 3 fights at once.

    Personally I only seen Shinyru congested once when HoA was still new and a bunch of people were doing him.
    (1)

  8. #8
    Player rendeznousgilga's Avatar
    Join Date
    May 2011
    Posts
    25
    Character
    Mijean
    World
    Carbuncle
    Main Class
    SAM Lv 99
    right, abyssea empyreal paradox was created 8 years ago... oh wait nvm.

    They could have thought of a better system since this kind of issue has been around for a while (i'm thiking of the npc quest, witch sash bcnm and shit).

    and slashers are annoying since you need pld nin war drk for all weakness when you only need a mnk and a whm (for only 1 ws) in blunt time. SE failed; get over it.
    (0)

  9. #9
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by rendeznousgilga View Post
    right, abyssea empyreal paradox was created 8 years ago... oh wait nvm.

    They could have thought of a better system since this kind of issue has been around for a while (i'm thiking of the npc quest, witch sash bcnm and shit).

    and slashers are annoying since you need pld nin war drk for all weakness when you only need a mnk and a whm (for only 1 ws) in blunt time. SE failed; get over it.
    Try reading, they couldn't add more battlie fields for the same reason they are only so many Burning circles areas. The area is bound by the same rules that are limited by the PS2 and coding it self.
    (0)

  10. #10
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by rendeznousgilga View Post
    right, abyssea empyreal paradox was created 8 years ago... oh wait nvm.

    They could have thought of a better system since this kind of issue has been around for a while (i'm thiking of the npc quest, witch sash bcnm and shit).

    and slashers are annoying since you need pld nin war drk for all weakness when you only need a mnk and a whm (for only 1 ws) in blunt time. SE failed; get over it.
    The engine was made 8 years ago and is made to be universally compatible with PS2, XBox 360 and PC using the same coding, there's limitations within the engine and limitations with compatibility. Shinryu is a BCNM, the BCNM part of the game engine was programmed 8 years ago.
    (1)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

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