Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99

    reopened "Change the Atma "Atma of the Razed Ruins" to better aid all jobs!."

    empy drk wins outside abyssea outright all the time <_< not because we do more DMG per WS but we hit so much faster unless the war is getting ideal buffs it will lose. ( my LS has multiple ukko's and torcleavers and we run dyna sometimes)

    but wait this isnt a war Vs. drk thread gtfo troll if you think this will just make war better explain to me how it wont make non crit jobs much much stronger. like war goes from 5 to 6 and none crit goes from 3 to 5 :P

    anyway im closeing the thread its just trollololols that are coming in now no logic no thought more or less just complaining.
    The chage would do little since RR is not the only crit hit atma. If anything it would help war and drg more. So we could still get a high crit hit rate and then on top of it the 30%damage bouns to those hits that do crit.
    (0)

  2. #2
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    People already cry about how broken razed ruins is. This isn't going to happen lol
    (0)

  3. #3
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    I should have put the opening post in too but meh didn't feel like it. Anyone that puts alittle thought into why it really wouldn't help unless you removed every crit hit atma. Then it would be either the same jobs still being on top or different jobs but only in exp.
    (0)

  4. #4
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    If you going to reopen a thread at least post the original OP and put my Name in the quote you put at the top. also dont name it something stupid like reopened be original

    also if you have i find it quite offensive that you recreated my thread after i closed

    i found the old thread to be quite done with no new information being added just trolls coming and posting after not even reading the OP or anything said.

    therefor reported for spam i hope the mods agree with me
    (1)

  5. #5
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I don't think this is spam.
    (0)

  6. #6
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Jar View Post
    i wasnt wrong and reopener didnt even really reply just opened up to flame
    Ravenmore isn't flaming in any way, he's just bringing up the issues you left the thread with.

    Issues with changing RR from +30% Critical Hit Damage to +30% Physical Damage Dealt:

    1: Would put WAR even further ahead by:
    -More damaging double attacks.
    -More damaging retaliation.
    -Higher average DPS.
    -Higher average Ukko's Fury.

    2: The increase to damage for DRK and SAM would be:
    -Torcleaver and Fudo goes from 2500 damage to 3250 damage. Barely a large difference in average damage in comparison to what Ukko's Fury would get.
    -Higher average DPS, but lower increase since neither job has native Double Attack. Assuming in a non-buffed situation.

    3: Would put MNK way ahead of everyone (but WAR), always because:
    -MNK gets most of it's damage from "white damage" (non WS damage).
    -MNK gets stronger WS than DRK and SAM anyways.
    -Large amounts of damage from counters, which would just get stronger.

    4: Would just barely even out the playing field between DRG and SAM or DRKs.
    -Jumps would do the same damage and no real increase since they can auto-crit.
    -Drakesbane average would go up, Empyrean WS would give damage closer to Fudo/Torcleaver

    5: Would surpass the Critical Damage Cap (100%) that some jobs (WAR) is already easily hitting.
    (Shown for WAR)
    -SS= 30%
    -Blood Rage = 20%
    -Trait = 8%
    -AF3+2 Feet= 10%
    -Cavaros = 3%
    -Byakko's Haidate = ~4%
    -Hecatomb Mittens = ~3%
    -Total = +78%
    -This means that WAR easily goes over Critical Damage Bonus cap with Razed Ruins (8% over), however with it being Physical Damage Dealt instead of Critical Damage Bonus, WAR would fly over everyone else more than it already is.

    Changing this Atma is just one of the bad ideas produced by this forum.
    (3)
    Last edited by Leonlionheart; 07-03-2011 at 09:01 PM.

  7. #7
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Ravenmore isn't flaming in any way, he's just bringing up the issues you left the thread with.

    Issues with changing RR from +30% Critical Hit Damage to +30% Physical Damage Dealt:

    1: Would put WAR even further ahead by:
    -More damaging double attacks.
    -More damaging retaliation.
    -Higher average DPS.
    -Higher average Ukko's Fury.

    2: The increase to damage for DRK and SAM would be:
    -Torcleaver and Fudo goes from 2500 damage to 3250 damage. Barely a large difference in average damage in comparison to what Ukko's Fury would get.
    -Higher average DPS, but lower increase since neither job has native Double Attack. Assuming in a non-buffed situation.

    3: Would put MNK way ahead of everyone (but WAR), always because:
    -MNK gets most of it's damage from "white damage" (non WS damage).
    -MNK gets stronger WS than DRK and SAM anyways.
    -Large amounts of damage from counters, which would just get stronger.

    4: Would just barely even out the playing field between DRG and SAM or DRKs.
    -Jumps would do the same damage and no real increase since they can auto-crit.
    -Drakesbane average would go up, Empyrean WS would give damage closer to Fudo/Torcleaver

    5: Would surpass the Critical Damage Cap (100%) that some jobs (WAR) is already easily hitting.
    (Shown for WAR)
    -SS= 30%
    -Blood Rage = 20%
    -Trait = 8%
    -AF3+2 Feet= 10%
    -Cavaros = 3%
    -Byakko's Haidate = ~4%
    -Hecatomb Mittens = ~3%
    -Total = +78%
    -This means that WAR easily goes over Critical Damage Bonus cap with Razed Ruins (8% over), however with it being Physical Damage Dealt instead of Critical Damage Bonus, WAR would fly over everyone else more than it already is.

    Changing this Atma is just one of the bad ideas produced by this forum.
    all posts but this one can be answered by my posts in the old thread therefore spam


    no one listed the amount of crit damage WAr gets in old thread i could see that being a problem :x hmmm

    would need to follow the cap that crit damage has as to not go over the +100% on crits
    (0)
    Last edited by Jar; 07-03-2011 at 09:47 PM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Critical Attack Bonus 8%, Emp+2 Feet 10%, Blood Rage 20% 1/5 of the time, RR/Sanguine Scythe (Assuming not using VV for regain) an additional 30% each, Augmented Breeches/B. Haidate 2-4%, I don't recommend augmented K Osode or Brave Grip.
    (1)

  9. #9
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Seeing how the mods done nothing with the threads on the main page don't see it happing. It was worse of a move to close the thread after posting a smart remark with no one being able to rebut.

    You still didn't add to why RR would be the only atma to get changed since its not the only Crit hit atma.
    (0)

  10. #10
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Ravenmore View Post
    Seeing how the mods done nothing with the threads on the main page don't see it happing. It was worse of a move to close the thread after posting a smart remark with no one being able to rebut.

    You still didn't add to why RR would be the only atma to get changed since its not the only Crit hit atma.
    Because RR VV apoc are the big ones used and capping crit damage with SS isnt a big deal because VV offers about the same damage boost parse wise.
    (0)

Page 1 of 3 1 2 3 LastLast