
Originally Posted by
Leonlionheart
Ravenmore isn't flaming in any way, he's just bringing up the issues you left the thread with.
Issues with changing RR from +30% Critical Hit Damage to +30% Physical Damage Dealt:
1: Would put WAR even further ahead by:
-More damaging double attacks.
-More damaging retaliation.
-Higher average DPS.
-Higher average Ukko's Fury.
2: The increase to damage for DRK and SAM would be:
-Torcleaver and Fudo goes from 2500 damage to 3250 damage. Barely a large difference in average damage in comparison to what Ukko's Fury would get.
-Higher average DPS, but lower increase since neither job has native Double Attack. Assuming in a non-buffed situation.
3: Would put MNK way ahead of everyone (but WAR), always because:
-MNK gets most of it's damage from "white damage" (non WS damage).
-MNK gets stronger WS than DRK and SAM anyways.
-Large amounts of damage from counters, which would just get stronger.
4: Would just barely even out the playing field between DRG and SAM or DRKs.
-Jumps would do the same damage and no real increase since they can auto-crit.
-Drakesbane average would go up, Empyrean WS would give damage closer to Fudo/Torcleaver
5: Would surpass the Critical Damage Cap (100%) that some jobs (WAR) is already easily hitting.
(Shown for WAR)
-SS= 30%
-Blood Rage = 20%
-Trait = 8%
-AF3+2 Feet= 10%
-Cavaros = 3%
-Byakko's Haidate = ~4%
-Hecatomb Mittens = ~3%
-Total = +78%
-This means that WAR easily goes over Critical Damage Bonus cap with Razed Ruins (8% over), however with it being Physical Damage Dealt instead of Critical Damage Bonus, WAR would fly over everyone else more than it already is.
Changing this Atma is just one of the bad ideas produced by this forum.