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  1. #1
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    BCNM's ~ easing level restrictions via Solo

    Most players(not Gil traders) would often like it if BCNM were not only solo able but the level restriction be flatly lifted. I'd like to suggest not only a compromise, but an additional "catch" to re-invigorate players interest.

    Firstly, the solo-able option. I would suggest via some new item similar to void watch cells, that when traded to a BCNM with an particular orb would increase solo'rs level an additional 10 levels(or so) passed the normal level restriction. Yes, yes some BCNM's are solo able now but I'm talking average player. An additional 10 levels, while losing 2 of 3 players, would still be "challenging" enough to merit the level or rewards. This would allow people to just go out and do them as opposed to /shouting for 1hr or more and logging out.

    Additionally, other "cells" could offer increased chance of quality and quantity of rewards. This could even conceivably include augments to all gear drops as if a player had participated in a regular "elite training page". This system would be similar to void watch without the need for "!!" staggers.
    (2)

  2. #2
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    I think that why the BCNMs are level capped. Not to say I don't like the option to remove them though some sort of effort on the player part that takes long enough it wouldn't/couldn't be abused.
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    It's no longer a matter of abuse or chanlange or anything of the like. It is now virtualy impossible to get the required number of people/jobs to do any of the BCNMs effectively.
    (2)

  4. #4
    Player Khary's Avatar
    Join Date
    Mar 2011
    Location
    WINDY
    Posts
    26
    Character
    Khary
    World
    Siren
    Main Class
    THF Lv 99
    Sorry but I can't agree with this, most BCNM 3man's drop the best stuff. As for the 6man BCNM, I find it hard to believe you can't find 5 LS mates to help out with it, they're fairly quick and simple to do given the right strategy of course.
    (0)

  5. #5
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    A very large amount of the populous doesn't have "those kind" of LSs.
    (2)

  6. #6
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    I would agree with just plain removing the level caps for BCNMs. Anyway, even with unrestricted BCNMs, there would still be faster ways to make gil especially once you get to 90. I don't think this would hurt the economy too much. Things like utsusemi ni would actually become affordable to someone who is doing ninja as their first job.
    (2)

  7. #7
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I think pulling back the economy is needed anyway, theres no reason why 1 item should be worth 23million Gil(kracken club yes sweet I'll admit). Like 1-3% of items are amazing and earn ridiculous Gil. There rest are all both worthless.
    I was trying to add a degree of worth, by suggesting the weapons that sell for 1~5k or so when they drop in chest automatically have a random augment as if was done in "elite page"(level appropriate). Imagine a low level club with cure potency 5% or spell interruption down -5%. Since augment, would not be able to be sold on AH, or is so Augment is lost.
    (0)