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  1. #61
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    @Unleashhell

    I'm not saying not to provide feedback on how you'd like see the game evolve. I'm just saying Pld is niche job and does it well already. We'll be hard pressed to make Pld much better without wrecking balance. A lot of this has to do with certain gear like Ochain and Aegis. I realize Aegis is a bit out of reach for most but Ochain isn't that much harder to get than an Emp weapon which is basically considered the norm for a melee.
    (1)

  2. #62
    Player Unleashhell's Avatar
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    Mar 2011
    Posts
    302
    @Greatguardian

    I understand your points and yes they are good points. I wold just like to see Paladin evolve further. i feel it is getting left behind a little bit. I would like to see adjustments to it that I did in another post. If you you want to throw your view on it feel free, its under http://http://forum.square-enix.com/...-i-see-with-it

    Its just some ideas I have that I think Paladin would benefit from and make it a stronger more wanted job and not make it completely out of balance.
    (1)

  3. #63
    Player Dawnn's Avatar
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    Mar 2011
    Posts
    65
    What would help "fix" paladin would be a Provoke related to that in Ballista, where it is a status effect on the target that forces them only to attack you

    idk why nobody has mentioned it yet
    (1)

  4. #64
    Player Andrien's Avatar
    Join Date
    May 2011
    Posts
    103
    Character
    Andrien
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Dawnn View Post
    What would help "fix" paladin would be a Provoke related to that in Ballista, where it is a status effect on the target that forces them only to attack you

    idk why nobody has mentioned it yet
    Thats pretty good. If I understand correctly about how this provoke works in ballista. I remember someone used provoke on me, but I would still be targeting the player I wanted to attack, and every hit/magical attack I landed on them the damage would go onto the provoker instead no matter how far away they are, and self buffs wont work on yourself either, like Cure etc.

    I think thats a great idea honestly. I wont mind adding new abilities myself like some hate damage dealing abilities like Smite etc. just my 2 cents
    (1)
    Last edited by Andrien; 07-20-2011 at 04:39 AM.

  5. #65
    Player Dawnn's Avatar
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    Mar 2011
    Posts
    65
    its kinda simple if you think about it, every DD capping hate so the one who makes the most recent action gets hate

    for a pld to try to keep up with DD's like that is near impossible unless they have almace or whatever, but if you made a job ability that forced the mob to target you (kinda like cover) then you wouldnt even need to worry about your hate -capped- levels, you just spam that ability, then go back to being defensive the way paladins were MEANT to be, iron impenetrable tanks
    (1)

  6. #66
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    Any experienced, Endgame Paladin who knows how to work as part of a team would never, ever use an ability that forced a monster to focus solely on one person.

    I'm sorry, but it's extremely obvious that there's very little experience speaking behind some of these things. Endgame tanking outside Abyssea is team-based. You have co-tanks. You lose hate on purpose a lot. Forcing a mob to lock onto you for some amount of time is basically asking to get your ass kicked and make your entire team worthless.
    (2)

  7. #67
    Player Dawnn's Avatar
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    Mar 2011
    Posts
    65
    if it was like the provoke in ballista you would still have that flexibility due to its short duration, since provoke is 30 sec recast, and the duration of that provoke landing (it can miss) is about half that so 15 seconds

    If you cant hold a mob for 15 secs then suck less?
    (1)

  8. #68
    Player Dawnn's Avatar
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    Mar 2011
    Posts
    65
    it wouldnt even have to be an added effect on provoke, hell it could be a piece of gear to war/pld that augments provoke, it could be a new ability, im just saying it could be a tool used EFFICIENTLY if they had it and knew how to work with it
    (1)

  9. #69
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dawnn View Post
    it wouldnt even have to be an added effect on provoke, hell it could be a piece of gear to war/pld that augments provoke, it could be a new ability, im just saying it could be a tool used EFFICIENTLY if they had it and knew how to work with it
    The point is its a tool that isn't needed as tank let alone as a PLD tank. You know where the hate line is between you and your co-tank and you drop below to let the co-tank take over to give you and the healers a bit of breathing room as well as to reduce the rare chance of a healer/support role pulling hate because they focused on 1 tank for too long.
    (0)

  10. #70
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
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    3,238
    Quote Originally Posted by Dawnn View Post
    if it was like the provoke in ballista you would still have that flexibility due to its short duration, since provoke is 30 sec recast, and the duration of that provoke landing (it can miss) is about half that so 15 seconds

    If you cant hold a mob for 15 secs then suck less?
    That does not matter.

    You are essentially forcing the monster to follow a certain pattern of behavior for a set time frame that you have absolutely no control over until it wears. That is not smart.

    Also, this is Provoke. Provoke means subbing War. If you're subbing WAR, then suck less. Added bonus, if you can't control and cap/uncap your Enmity at will, suck less =/. No experienced Paladin needs an auto-cap ability to cap their hate when they want it.
    (1)

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