Results 1 to 10 of 100

Hybrid View

  1. #1
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Orson View Post
    He's not being a negative Nancy he's pointing out that people like variety. Pld tanks do well in many situations. If your group doesn't like using Pld that is their choice. Pld will never be the paramount tank unless they destroy DD jobs' tanking ability including Nin. Level more jobs enjoy different roles Pld is far more useful many other jobs that could be mentioned.
    My point is that instead of saying what can or should be improved its always bash bash bash.... MNK NIN WAR is better for everything in the game blah blah blah... every post. I'm not picking a fight or anything, he has good knowledge of the game like most of us do but instead of being negative about paladin why not focus on agreeing with people or give thoughts on how to improve that job instead of the paladin is dead, paladin use useless etc etc. I would like to see his feedback on how to improve it instead of just saying its a dead job. Some of use just like playing paladin, and we try to make good use out our resources. I have MNK, WAR, NIN I can play also but I'm a career PLD so why is it such a big deal for people to like a certain job they play and to find ways to utilize it the way they want too. I pay for my game every month, nobody else, so why such a big thing about playing it the way we want to play it? SE has these forums for feedback on how to improve the game but instead people just want to bash SE all the time and all the jobs in the game.
    (0)

  2. #2
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Unleashhell View Post
    My point is that instead of saying what can or should be improved its always bash bash bash.... MNK NIN WAR is better for everything in the game blah blah blah... every post. I'm not picking a fight or anything, he has good knowledge of the game like most of us do but instead of being negative about paladin why not focus on agreeing with people or give thoughts on how to improve that job instead of the paladin is dead, paladin use useless etc etc. I would like to see his feedback on how to improve it instead of just saying its a dead job. Some of use just like playing paladin, and we try to make good use out our resources. I have MNK, WAR, NIN I can play also but I'm a career PLD so why is it such a big deal for people to like a certain job they play and to find ways to utilize it the way they want too. I pay for my game every month, nobody else, so why such a big thing about playing it the way we want to play it? SE has these forums for feedback on how to improve the game but instead people just want to bash SE all the time and all the jobs in the game.
    I only post in 4 job subforums and General Discussion. I choose to post in those 4 job forums because those 4 jobs happen to be my favorite, including Paladin. Yes, believe it or not, for all of Paladin's faults that I'm constantly pointing out, I'm a career Paladin and it's easily my favorite job in the world to gear up and play.

    But that doesn't make it any good for the majority of content right now. That doesn't mean I'm ever going to use it in Abyssea. And that doesn't mean I'm going to delude myself into thinking that it's better than it is, or was better before Abyssea, or that the vast majority of changes that people propose here will do anything but hurt the Paladin job.

    Do I want Paladin to be the only viable tank in the world? Hell no. That's not fun, and that's not fair. I love co-tanking with other people and jobs, especially back in 2009 when people were starting to really experiment with the potential of DD tanks. Tanking with Drks is fun. Tanking with Sams is fun. Tanking with Nins is fun. Reducing Tank-class gameplay to PLD onry by simply not allowing anyone else to reach their Enmity level? That's selfish and obscene.

    I'm negative to so many posts here because people just don't seem to get it. They don't seem to bother reading, or understanding, anything that's been posted before they come in to sing the same song 9,000th verse. Reading is just that bloody hard, apparently. It doesn't matter how many times the reality of the Paladin job is explained to people, as long as people are under the impression that "What the job should be in Final Fantasies or in my limited conceptual understanding of white knights" actually matters to this game, then absolutely nothing can be solved. It's not about concepts. It's not about what Paladin "should" be. It's about what Paladin is, and what can be done to improve on its strengths.

    People here are so caught up about being unpopular in Abyssea. Who the hell cares if your job doesn't work well in one event? Monk was sure as hell laughed at at 3-Kings back in the day, despite consistently being one of the strongest DDs in the game. White Mage was laughed at as an EXP healer for years. Ninja was absolutely terrible and unloved once they dinged 74. How popular a job is depends entirely on context. There is absolutely no need to make every job viable/awesome for everything. That's just dumb and defeats the entire purpose of the Job system.

    And then you take a look at Paladin and wonder what changed between their hey-day and now, and you know what that was? Context. Absolutely nothing else. We weren't nerfed. The rules simply changed. Paladin is terrible in Abyssea, and will always be terrible in Abyssea until the day the servers shut down and that is okay. Outside Abyssea? In real content that's made for our level? Paladin is damn good. Paladin's Empyrean shield has given the job a key to God mode. They've buffed Aegis and Burtgang to give similar god-tier buffs to the Paladins adventurous enough to acquire them. Paladin has always been able to generate and cap Enmity, and now it's even easier. There is nothing wrong with Voidwatch-and-beyond Paladin.

    But you know what Paladin does not need? Provoke. Provoke is useless. To anyone who knows a darn thing about Enmity mechanics, Provoke has always been useless. Paladin does not need Enmity-generating abilities. Paladin can max Enmity extremely quickly. So why do people complain about not being able to get hate on Paladin? Probably because they're just not very good at it. Or because they're sitting on Pld/War and wondering why they can neither get hate nor survive when they get it. I hope people realize that they lose Enmity every single time they get hit. I hope they realize that they are losing significantly more Enmity than Provoke will ever net them in a million years. If they don't, it's their loss. But it's not a fault with Paladin.

    You know what else Paladin doesn't need? An Enmity cap raise or Enmity adjustments. Paladin can cap hate just fine. They are extremely adept at it. Moreover, they're extremely adept at keeping their Enmity capped once it's there. So what if everyone and their mom can keep their hate capped in Abyssea? It's not so easy outside, especially when, and I'll let the class think about this one for a moment, especially when DDs are taking damage. Taking damage lowers Enmity, by a lot.

    People can play their jobs however they want, it doesn't affect me. But when it comes time to look at potential adjustments and improvements to the Paladin job and people honestly think that they need a Provoke? I'm going to say otherwise, because that does affect me. A lot of the problems people have with their Paladin are with the player, not the job. The former can be fixed without damaging the job and wasting development time. But even if people don't want to bother fixing it for themselves, I'd still take extreme offense to wasting a perfectly good opportunity to improve on Paladin just because someone is too lazy or stubborn to admit that they could be doing things a better way.
    (7)
    Last edited by Greatguardian; 07-17-2011 at 03:10 AM.

  3. #3
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    @Greatguardian

    I understand your points and yes they are good points. I wold just like to see Paladin evolve further. i feel it is getting left behind a little bit. I would like to see adjustments to it that I did in another post. If you you want to throw your view on it feel free, its under http://http://forum.square-enix.com/...-i-see-with-it

    Its just some ideas I have that I think Paladin would benefit from and make it a stronger more wanted job and not make it completely out of balance.
    (1)