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  1. #9
    Player Jile's Avatar
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    Mar 2011
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    390
    Just a quick thought after reading this thread.

    If SE were to:
    1) Double the amount of hate PLD could accumulate over other jobs
    2) Double the rate at which all jobs other than PLD's hate degrades
    3) Give PLD a new form of provoke they could use at initial time of pull which cap's their hate on each new mob

    Then, PLD would tank more often.

    All that said, sure PLD would then be able to "tank" but they still would not have the damage output of any half decent DD tho I don't know that most anyone would care, as long as the WHM wouldn't have to work harder....but the bottom line is the mob is going to die just as fast with/without the PLD there.....currently.

    As new content is added, and new HNM style nm's are made, I could see this having more value in the post-abyssea world.

    Quote Originally Posted by Jile View Post
    That said tho, as you mention, PLD cap hate fine but so does everyone else out there. They could make the above suggestion function as the PLD using a JA which put's themselves into that all-out tanking role, so they could switch between main tank or use another JA which puts them back into a normal-job's enmity function.
    >.> Editing the 1st post simply to add emphasis to the fact the original idea was flawed if the PLD had this much hate on them 100% of the time lol. >.<
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    Last edited by Jile; 07-16-2011 at 01:19 PM.