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  1. #1
    Player Gael's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Gael
    World
    Bismarck
    Main Class
    PUP Lv 95
    lol the answers (mine include) start to be very long, i will try to do a bit shorter.

    First, you have the to know that in my language "you" is the same word for "Karbuncle" or "Karbuncle + others", so dont worry if dont only use your words xD


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    yes i attacked faster than my automaton (because of my gear and because i didnt use maneuver) but my point is still here with or without haste : let say you do 1 more attack (6 puch if you TA both) during the 2 sec. How many more att you think that your maton will do with +15% of haste during 60 sec ?
    Even if you used 3 maneuvers during the same fight -you never do it- the gain from your DPS is still better that dont use maneuvers

    I will try to give you a parse, but to be honest with you, i'm capped on exp/merit so i will probably wait the next level increase which is in something like 2-3 weeks ?

    About the inhibitor, yes it's the one which help you to do a skillchain with your maton, my problem is that it will wait to use his TP and at the end it gimp your DPS

    Your right about the fact that it's not the same thing on NMs (any NM), but usually try to not melee to limite the tp gain (and i use the blm auto).

    About the overload, it's fine cause i dont spam the same element (and i never use the same element when i'm 3/3, usualy thunder - wind - fire) and because i use all the items which prevent it (collar, af 1 hands and body)


    About the rumor, i'm happy it wasnt true, it's hard to focus all the time on the moment to use a ja lol.


    Last thing until my break on this topic for few weeks (until the level increase) is about your idea : i love it but with the current system (which erase the maneuvers with some attachements) i'm not sure about the risk to lock the maneuvers xD
    But if SE remove that stupid idea which erase maneuvers i will vote for you for sure
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  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    lol i like how ppl changes the value when they need to argue on something :
    - 1 wind is 15% not 10% of haste (16.5 % if the optic fiber affect it)
    - mediocre att ? you said +20 att... i wonder from where you got this value. You should usually have at last 2 att attachments, let say tension spring 1 and 2, even w/o fire maneuver you have more that +20 att (should be around 50 actually, w/o fire maneuver), with 1 fire up and this 2 attachements, you kinda have the same att boost that a brd can give you with his best minuet (assuming 5/5 merit on minuet and assuming a +3 instrument), and if the optic fiber affect it, the boost is a bit better if you compare it to Valor minuet V
    - mediocre acc ? what are you doing with accuracy attachments in abyssea ? even for the rng automaton you dont need them. You should always have a thunder maneuver up, that mean critical hit rate +5%, DA +10% (5.5 and 11% if the optic fiber affect them)
    Outside abyssea the accuracy boost (assuming you need accuracy) is really big, look the bonus of the Target Marker alone...
    Actually gael my post was 100% right and i didnt forget any numbers at all.

    1 wind adds 10% haste.

    0 wind is 5%, 1 wind is 15%, thus 10% haste was added....

    The rest holds true but if even the most obvious statement like that was to complicated for you, there is no need to explain the rest.
    (0)

  3. #3
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Gael View Post
    let say you do 1 more attack (6 puch if you TA both) during the 2 sec. How many more att you think that your maton will do with +15% of haste during 60 sec ?
    Even if you used 3 maneuvers during the same fight -you never do it- the gain from your DPS is still better that dont use maneuvers
    Stop being lazy and theoretical.

    SS base dly is 400 - 9 swings / min
    With Coiler + Apoc atma - Roughly 11 swings / min
    Add in turbo charger - 0 wind maneuvers (5% haste) - up to 12 swings per min
    Add in a single wind maneuver - up to 14 swings per min


    Now for the master:
    Assuming apoc/gh/rr and sub war
    DA = 20%
    TA = 18%
    spell haste = yes
    Weapon = verethragna

    You are looking at roughly 1 attack round every 4 seconds. Thus using 3 maneuvers in a 60 seconds period will cost you 1.5 attack rounds (8 swings on average)



    Overall net:
    Pet gains 10% haste (2 more swings per min) you lose 8 swings per minute. The gain is not worth the time spent because the master hits harder, has better ws's, and better dmg per hit.


    Dont make stuff up and not back it up.
    (0)