Yes and no because the main point is about the lost we have when we use maneuvers and the gain for the automaton.Giving him the benefit of the doubt he likely forgot the numbers like i do when it comes to that attachment.
(actually this sentense was more for the "20 att" which pop from idk where... when i read it, it was like a bad faith for me)
This sound strange for me so right after i read your answer, i went in abyssea Grauberg to see if i had the same thing. On my normal melee set (click on here to see it), with VV, RR and apoc (+cruor buff), i killed 10 peak pugil. My dmg on normal hit was between 89 and 148, my critical hit was between 230 and 359 dmg (outside a set effect)My problem is, Its like casting haste on a Full AF1 WAR using Axe and skilling it up from 250 on IT mobs. Yah he's attacking 15% faster but he's hitting for 1/3rd of the damage anyone else is hitting for, and they're attack 2x as fast still.
w/o maneuver, my automaton did between 85 and 154. 189 and 380 for critical hits.
Same test with the rng automaton, 10 fish, same atmas and w/o maneuver : 99-186 for normal hits, and 237-319 for critical hit (every thing outside the bonus added by armor shatterer)
Ok the test was small, but it was enough to see that the dmg is not gimped like you said, it seems pretty close to my damages
2-3 ppl here who doesnt use maneuvers and you already talk for "most pup" lol. You know in my server, 90% of time i see a pup in ally, he doesnt have a maton to fight with him (imo because the job was leveled in abyssea and the skills are very low), that not means its the good way to play the jobMy problem isn't that attachments are underpowered, Its that they don't last long enough to keep it worthwhile to use them during combat, as they were intended. As you even say yourself below, and as the guy above me said, most PUPs dont bother using Maneuvers in combat, Only when Idle, why? Because its not worth their DPS hit.
Again when i read you, i feel like if you you compare your full DPS instead to compare the gain/lost during the few seconds you use a maneuver. Did you try to parse yourself to see the difference even only 1h of each way ?
Anyway i read somewhere that SE will increase the boost given by attachements so i just hope that it will be enough to convince all the players who think like that.
Inhibitor ? that a strange choice, the gain (in any situation) of this attachment is not really good, actually it should kill your DPS a lot (TS 2, attuner and Flame-Holder are better options imo)I usually go for Inhibitor, Tension Spring II and Attuner (As on stronger mobs i think removing % of their Defense is > Tension Springs bonus), and that leaves 1 fire spot left, I sometimes throw on Flame-Holder.
ya this attachement sucks suck a bit imo (3/3 = 9% btw) but its a little boost (i mean when you equiped all offenssive attachements, and when you still have some empty room)I was actually sorely disappointed at the power of the Critical hit Attachment, 3/3 Man's gives i think +6%? But Coiler is nice, however neither of those help you if you're using RNG or BLM frame (since the RNG frames ranged attacks can't crit, But they're fixing this soon i hope).
and from what i hear most PUPs use RNG frame for best DD.
It's true about the fact that ranged att cant crit (for now at least) but the melee att can. And again after you equiped all offenssive attachement, you should have a room for him lol, even if its a small boost it increase your overall DPS at the end.
And it's not true, most pup doesnt use the rng automaton to DD, most should use it lol.
The problem in abyssea is that mobs move often and die very fast. The rng automaton is nice when he can tp and when the mob doesnt move. so unless you fight a worm or something which doesnt move, the rng (which is the best frame to DD, i agree with you) is not the best option.
inside abyssea lol ? you tried to see his accuracy w/o it ? (assuming the skill of your maton are capped)I almost always put on target marker lol>_>, depending on the frame.
No its wrong cause based on the fact that you will fight a mob 60 sec w/o interruption, w/o use any ja (like diploy, berserk, warcry, agressor, ws, ...), assuming you ONLY use ja during a fight and not between.Its not wrong, I'm completely right in my assumption that using Maneuvers during combat does remove 10% of your DPS. Because it adds 6sec per 60 on your delay.
if you use them outside of combat (which i actually mentioned) Its nil and will not effect your DD of course.
The problem (which is imo the main problem here) is that you are too focus on the theory.
yes you didnt understand. You are saying that there is almost no gain from maneuvers so no reason to use them. I'm saying with official numbers, that the lost you have in your DPS when you use a maneuver is compensate. The proof on it is the perception that ppl have about the gain for the automaton : "Adding +20", "mediocre atk", "some DA", "he's hitting for 1/3rd".I don't underestimate anything, You're numbers are nice and you make it seem like the Automaton is getting some huge boost. But lets face the reality for a second, our Automaton is a great asset, but Ever seen a Vereth PUP with Haste/March? Or maybe just Marches? 10% more damage from him would absolutely wreck any benefit your auto gets from a Maneuver.
Yes. There are situations where you work around this, like using maneuvers before fights. but that gives you a whooping 40 seconds of 3/3 Maneuver once you've activated all three. Which is probably enough for 1~2 fights, but seeing as you have downtime between fights it's likely only enough for 1.
This is why, and I guess my original point is being lost, I was asking for Maneuvers to be extended, or like someone suggested, a JA To lock a certain set of Maneuvers in for a specific time.
Again i'm not saying that the attachements are OMFG but it's far away of the perception you have.
Yes i saw a pup with vere. I am this pup lol, and i had haste (march is very rare >_<), but again you are talking in theory. Mobs die fast enough to let you the time to cast maneuvers w/o problem, unless you wait the full duration to recast them ? idk for you but i kinda use a maneuver every ~12 sec in pt, the mob doesnt stay alive enough time lol
In a real pt situation you cast maybe 1 maneuver during a fight but that all, at least at lev 90.
(btw i know we are both camping on our positions but i like this kind of debate, w/o insult, stress, ... long time i didnt see something like that :P)
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btw i heard something strange today which join the topic : Someone said me that if you use a ja between 2 punch (on the same att round i mean), you dont have the 2 sec delay, anyone know something on this ?

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