I've been playing the job since it's inception to the game and this idea (increasing the maneuver duration) is really not necessary---the OP states it ends up hurting the master's DPS... we're not monks... I know you're new to lvl90 puppetmaster but if you have monk at lvl90 as well, i can somewhat understand your position. The maneuvers, as they are, work fine. All jobs require a form of balance--perhaps this is puppetmaster's balance. The Automaton is the job (or at least 1/2 of it) and the master is the other half...the maneuvers are how we control our automaton--if we focus on using the automaton's maneuvers less often, in order to increase the DPS of the master--we, in effect, are acting more like Monks...but gimped monks, since we're lacking much of what Monk has that makes it an awesome DPS DD job... so I think your suggestion would, ultimately, hurt this job, not help it... by taking the focus off of where it should be... our automatons...not ourselves.

If you want to focus on DPS, lvl or play Monk.... my opin.