Quote Originally Posted by Alhanelem View Post
Who can blame them? it's tedious to keep them up forever in a long EXP party, for instance, especially when their effect usually isn't something dramatic (Not saying its bad, just saying it doesn't make the user go "OMG WOW!" because its not like some weapon skill or other drastic move). If it was less tedious to maintain them, you could potentially decrease the number of "bad" PUPs.
Actually, The pups who don't use maneuvers are generally the better PUPs. Its the PUPs who don't realize they're losing a large chunk of their damage keeping those maneuvers up that are the bad ones.

Obviously if you're not meleeing it doesn't matter, But if you are meleeing that JA delay really adds up over time, and has a large effect on your TP phase damage.

It is drastic enough that it needs to be changed. As i posted the link last page, using a JA imposes a delay of 120 (2 seconds) before your next attack can go, so you're losing 6 seconds of melee every minute keeping Maneuvers up 3/3, thats 10% of each minutes damage lost from keeping those abilities up.

Its a pretty blaring problem and if anything its just another target for the "lolpup" Crowd, I like the idea of Maneuvers, they just need an overhauling to make it less impacting on the Masters DPS, because the master is generally the stronger one and the DPS lost from using a maneuver is almost never worth the lost in damage from using it. especially trying to keep 3/3 Maneuvers up.