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  1. #21
    Player Khary's Avatar
    Join Date
    Mar 2011
    Location
    WINDY
    Posts
    26
    Character
    Khary
    World
    Siren
    Main Class
    THF Lv 99
    The problem Ive been having with Dynamis is the wins. It seems tough to get the wins mostly because respawn timers on mobs are 5mins, making it near impossible to clear the area to fight the bosses safely. This is mostly a problem because we're low-manning the zones with 3-6 ppl.
    (0)
    Last edited by Khary; 07-07-2011 at 01:24 AM.

  2. #22
    Player
    Join Date
    Apr 2011
    Posts
    352
    What's your experience with that btw? I am working on getting clears for new ls mate and a whm mule and we did bastok last night with np. But the mega boss ??? is away from any other mobs there so it's safe.

    Does the confrontation status not block aggro from the other mobs? We did have people trying to mpk us while doing bastok boss but their mobs just depop when they pulled them on top of us.
    (0)

  3. #23
    Player chubrocka's Avatar
    Join Date
    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    Way to much input for a game OP. Live in the real world a bit.
    (0)
    Going strong since 2004
    PUP the red headed bastard stepchild of SE
    FORUM MAKERS NEED TO GIVE US OUR MUCH NEEDED "PM" ABILITY

  4. #24
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Just would like to add, In one of the first Neo-Dynamis Threads, a Rep mentioned they were looking into Dynamis Maps. For now, Use your brain. Its the same ~6 Zones we've been doing for a million years, and have visited a thousand times, In or out of Dynamis.

    Now to address some minor issues.

    2) Disparity in ‘proc’ rates
    *I think I agree. Magic/WS proc rate should be increased Slightly. Hitting a mob with ~10 Weaponskills (i've done it before) and not seeing a proc is absolutely retarded when i Can get a JA mob to proc within mere seconds. Same for Magic. I've literally casted over 50 spells on a mob before without procing it, and eventually gave up and killed it. (Was multiple people trying to proc, ~3/4 People spamming Dia/Bio/Silence/debuffs/Teir1nukes/etc). That method usually nets me a Stagger pretty often, but the rate is odd.

    Either Way if it was increased I'd be happy, But if it stayed as is I'll just do what i normally do, Target as many JA mobs as i can.

    3)No emergency Raise.
    *Bring a reraise Hairpin or Reraise Earring, Hell, a Reraiser, Hi-Reraise, or Instant Reraise, Stop being cheap. There is no need for further Auto-reraise Armor. However, I would not mind if they finally added a Fooking Phoenix Down to the game. its years late and needs to be introduced.

    How hard is it to make a PHOENIX DOWN SQUARE?! GIVE ME MY NOSTALGIA BONE! Here, have a recipe!

    Alchemy 51+
    Synergy(?)
    Phoenix Feather x1
    Light Anima x1
    Fire Anima x1

    Yield: Phoenix Down x4
    HQ1: Phoenix Down x8
    HQ2: Phoenix Down x12
    HQ3: Phoenix Down x12

    Stacks to 12, Can target anyone (Like Catholicon) and is Raise I effect. Its not that broken, Give it a ~5 second use timer.

    4)Killing your charmed competition.
    *This i agree with, You should not be able to Kill charmed player in Dynamis. Its timed zone, Limited access, and was never designed to be free-for-all to begin with. I think this was an oversight by SE. It needs to be addressed to where you cannot Attack charmed players who are charmed by a mob not under your control.

    5)Quadav sound aggro and linkega.
    I don't find this a big deal. Bring Sleepga, Or don't do Dynamis Bastok. I know it sucks, But you can always do Xarc for bynes, and sell the other currency to buy more Bynes. Probably end up ahead in the long run.

    6)Pets depop when starting fight with zone boss etc.
    Yes, This is retarded as well. And needs to be fixed/adjusted. I know why it happens, It doesn't make it any less stupid.

    7)Only few safe camp spots for people targeting specific coins.
    This is, again, an issue of "Bring a Sleeper or don't do it". It wasn't designed to be solo'd/duo'd, I'm sure they expected those types of groups which is why there are some safe Solo/Duo camps, However, Bring a Sleeper, and this is a non-issue.

    8) AF2 and base relic weapon junk clogging inventory.
    *Learn how to pass. I go with a group of ~7 People sometimes and this is never an issue because we pass/lot stuff we want out of the pool. Do it while auto-attacking and its a non-issue. it takes ~3 seconds and you're still doing damage. This is an issue you deal with a lot of places. Plus, If you're going with friends, Does it matter if a Coin auto-sorts? Get it from them after the run is over. If they're you're friends, I imagine you can trust them with 1-2 Coins auto-sorting.

    I trust my friends :X
    (0)
    Last edited by Karbuncle; 07-07-2011 at 02:59 AM.

  5. #25
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Please "open" all dynamis zones. I know you're planning on doing so in the future, but there's realy no point in dragging it out other then trying to keep people hanging on.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Posts
    31
    I really think a lot of the OP's concerns can be dealt with by simply understanding that the new Dynamis content is not intended to be solo content. It can be solo'ed but that does not mean that SE should spend development time on making it solo-friendly.

    I have found a lot of complaints on these forums can be resolved by understanding this simple fact.
    (1)

  7. #27
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Just would like to add, In one of the first Neo-Dynamis Threads, a Rep mentioned they were looking into Dynamis Maps. For now, Use your brain. Its the same ~6 Zones we've been doing for a million years, and have visited a thousand times, In or out of Dynamis.

    Now to address some minor issues.

    2) Disparity in ‘proc’ rates
    *I think I agree. Magic/WS proc rate should be increased Slightly. Hitting a mob with ~10 Weaponskills (i've done it before) and not seeing a proc is absolutely retarded when i Can get a JA mob to proc within mere seconds. Same for Magic. I've literally casted over 50 spells on a mob before without procing it, and eventually gave up and killed it. (Was multiple people trying to proc, ~3/4 People spamming Dia/Bio/Silence/debuffs/Teir1nukes/etc). That method usually nets me a Stagger pretty often, but the rate is odd.

    Either Way if it was increased I'd be happy, But if it stayed as is I'll just do what i normally do, Target as many JA mobs as i can.

    3)No emergency Raise.
    *Bring a reraise Hairpin or Reraise Earring, Hell, a Reraiser, Hi-Reraise, or Instant Reraise, Stop being cheap. There is no need for further Auto-reraise Armor. However, I would not mind if they finally added a Fooking Phoenix Down to the game. its years late and needs to be introduced.

    How hard is it to make a PHOENIX DOWN SQUARE?! GIVE ME MY NOSTALGIA BONE! Here, have a recipe!

    Alchemy 51+
    Synergy(?)
    Phoenix Feather x1
    Light Anima x1
    Fire Anima x1

    Yield: Phoenix Down x4
    HQ1: Phoenix Down x8
    HQ2: Phoenix Down x12
    HQ3: Phoenix Down x12

    Stacks to 12, Can target anyone (Like Catholicon) and is Raise I effect. Its not that broken, Give it a ~5 second use timer.

    4)Killing your charmed competition.
    *This i agree with, You should not be able to Kill charmed player in Dynamis. Its timed zone, Limited access, and was never designed to be free-for-all to begin with. I think this was an oversight by SE. It needs to be addressed to where you cannot Attack charmed players who are charmed by a mob not under your control.

    5)Quadav sound aggro and linkega.
    I don't find this a big deal. Bring Sleepga, Or don't do Dynamis Bastok. I know it sucks, But you can always do Xarc for bynes, and sell the other currency to buy more Bynes. Probably end up ahead in the long run.

    6)Pets depop when starting fight with zone boss etc.
    Yes, This is retarded as well. And needs to be fixed/adjusted. I know why it happens, It doesn't make it any less stupid.

    7)Only few safe camp spots for people targeting specific coins.
    This is, again, an issue of "Bring a Sleeper or don't do it". It wasn't designed to be solo'd/duo'd, I'm sure they expected those types of groups which is why there are some safe Solo/Duo camps, However, Bring a Sleeper, and this is a non-issue.

    8) AF2 and base relic weapon junk clogging inventory.
    *Learn how to pass. I go with a group of ~7 People sometimes and this is never an issue because we pass/lot stuff we want out of the pool. Do it while auto-attacking and its a non-issue. it takes ~3 seconds and you're still doing damage. This is an issue you deal with a lot of places. Plus, If you're going with friends, Does it matter if a Coin auto-sorts? Get it from them after the run is over. If they're you're friends, I imagine you can trust them with 1-2 Coins auto-sorting.

    I trust my friends :X
    3) Yes, I meant having an item like Phoenix Down. I carry my RR earring, scroll and take FOV Reraise for 2-hour duration, but a safety net like Phoenix Down (even being Rare = can have 1 at time) to carry around would be nice. SE solved this issue in Abyssea with Atma of Apocalypse - if you take the precaution, you won't lose your acumulated TE/lights/xp chain. If you solo and slip in Dynamis, you wait day for next JP midnight. It's not a big issue/drama, I just thought it could be looked into.
    5) and 7) We don't need Bynes for now, so it's not personal issue, I tried to point out Bastok is "uneven" zone in regards to difficulty of moving around in it.
    As for bringing a sleeper, due to how Dynamis favours JA proc, a mage job over a solo-capable DD/DNC is a bit of wasted party slot to me. Even BLU/DNC doesn't perform as well as THF/DNC, DNC/NIN, NIN/DNC, BST/DNC (well, maybe because in our case these are the jobs we have most well equipped). If we went to Bastok, we brought a RDM along, but I felt not that useful on that job, since everyone is pretty much solo capable. I hate to miss out on all the action
    8) We pool in and split the coins, so that's not the issue. Dealing with this every second third mob gets old fast, that's all
    http://imageshack.us/photo/my-images...adroppool.jpg/

    Quote Originally Posted by ringthree View Post
    I really think a lot of the OP's concerns can be dealt with by simply understanding that the new Dynamis content is not intended to be solo content. It can be solo'ed but that does not mean that SE should spend development time on making it solo-friendly.

    I have found a lot of complaints on these forums can be resolved by understanding this simple fact.
    It is as solo friendly, it is party/LS friendly. Can be done both ways if you put your mind into it.
    (0)
    Last edited by Zirael; 07-07-2011 at 07:13 AM.

  8. #28
    Player
    Join Date
    Apr 2011
    Posts
    352
    Quote Originally Posted by Zirael View Post
    As for bringing a sleeper, due to how Dynamis favours JA proc, a mage job over a solo-capable DD/DNC is a bit of wasted party slot to me.
    Do you see the problem with this statement?
    (2)

  9. #29
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Bumbeen View Post
    Do you see the problem with this statement?
    Nope. A THF agroing and hide-depoping any unwanted agro brings more to my table. After that he picks up next JA-monster and puts in 1-4 coins in the pool 45s later. But yes, if you can't handle links/agro other way, bring a BLM, hell, bring even 3 like back in the days.
    (0)

  10. #30
    Player
    Join Date
    Apr 2011
    Posts
    352
    Quote Originally Posted by Zirael View Post
    But yes, if you can't handle links/agro other way, bring a BLM, hell, bring even 3 like back in the days.
    So they are not a wasted party slot. We just bring a rdm for sleepga, they can proc magic mobs which are much more difficult than ja. My experience in bastok is that there weren't enough JA mobs to pull in order to keep killing them fast, had to get some magic and ws mobs to keep from standing around doing nothing.
    (1)

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