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  1. #1
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Bumbeen View Post
    1. No area map.

    wiki maps, or use knowledge of normal zone.

    2. Disparity in ‘proc’ rates.

    it's designed this way, deal with it


    3. No emergency Raise.

    reraise hairpins. don't wipe

    4. Killing your charmed competition.

    This goes both ways, you get charmed and they kill you and when they are doing it they can get charmed and you can kill them. It is fair

    5. Quadav sound aggro and linkega.

    bring a blm sch or brd

    6. Pets depop when starting fight with zone boss etc.

    i can agree with this one

    7. Only few safe camp spots for people targeting specific coins.

    so what. kill faster, sneak invis, stay at entrance

    8. AF2 and base relic weapon junk clogging inventory.

    pass


    As you can see I have solved all your issues except the pet depop
    Quoting for greater justice. And want to point out that some pup pet abilities count as WSes. Don't take this away from poor puppetmasters. It's one of the few times people will actually say "we need a puppetmaster."


    None of your complaints are really worth time and effort for them to fix, outside of maybe the pet depop and maps (which they said they're going to put in anyway).
    (4)
    Romanova-Ragnarok

  2. #2
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    I farmed coin for relic last night foo
    (2)

  3. #3
    Player Habiki's Avatar
    Join Date
    Apr 2011
    Posts
    135
    Character
    Habiki
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bumbeen View Post
    I farmed coin for relic last night foo
    On your lvl 1 Rdm lol, or are you just to scared to link your main character to your forum account, for fear of being banned for your rude comments and ignorant posts.

    Anyway I can agree with points 1,2, and 5 but to expand on 5 it would be nice to redistribute the time extension statues because their the reason any zone can suck solo to pull besides dynamis - xarcabard. If you can't get and fish the TEs or kill them where they pop it makes it really hard to progress with the new system.
    (2)

  4. #4
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Please "open" all dynamis zones. I know you're planning on doing so in the future, but there's realy no point in dragging it out other then trying to keep people hanging on.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    31
    I really think a lot of the OP's concerns can be dealt with by simply understanding that the new Dynamis content is not intended to be solo content. It can be solo'ed but that does not mean that SE should spend development time on making it solo-friendly.

    I have found a lot of complaints on these forums can be resolved by understanding this simple fact.
    (1)

  6. #6
    Player Elleanore's Avatar
    Join Date
    Jul 2011
    Posts
    4
    Character
    Elleanore
    World
    Ragnarok
    Main Class
    DRK Lv 90
    Quote Originally Posted by Bumbeen View Post
    I farmed coin for relic last night foo
    We been doing that everyday for more than a month every* day foo
    (0)

  7. #7
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Elleanore View Post
    We been doing that everyday for more than a month every* day foo
    sounds like fun foo. you get any good drops foo?
    (0)

  8. #8
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    yeah pet depop and map are the only things that need to be fixed.
    (1)

  9. #9
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    Don't do timed events when you have to kiss the cat. Enjoy the comfort of the floor when you come back from the AFK you probably didn't announce.

    Maps? Meh, most people should know their way around Bastok Mines, South Sandy, Ru'Lude Gardens, Windurst Walls etc well enough to figure things out. Windy would be the worst perhaps and besides, that's all part of the fun.
    (0)
    Proud to be "Old School" and to have completed CoP pre-nerf

  10. #10
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Honestly I think the problem is the setup you're taking. You're talking a lowman; my group does lowman dynamis as well. In Windy, we go with NIN + THF + RDM + BLM. We focus on each of the four NMs there, bouncing from one to the next while sleepgaing as necessary and having the BLM and/or RDM procing both the NMs and the adds that get slept around them. Wipes do happen now and again due to bad luck or a weird pull at times, but that's what RR Pins and Scrolls of Instant Reraise are for. Sandy's a simple deal, NIN/THF/RDM/Whatever else and we tear through all types of mobs. Your problem is that you're not going for the necessary diversity that this type of event seems to be asking for; you're specializing and as a result, that's going to limit you in some ways.


    Anyway, to directly address each point:

    1. No area map.

    They're implementing these soon enough, and until they're done, pull up the wiki. They're fairly accurate maps and they help a good deal. Another thing, don't let people come in late and make sure they pay attention while following, because that wastes precious time that can be used for farming when they're wandering around like headless chickens.

    2. Disparity in ‘proc’ rates.

    Not really a problem, honestly. For WS, bring a dagger, use Energy Drain/Steal, or some other low-damage WS. Also pull multiple mobs, and use proc'd mobs for building TP on, then turn and WS the target mob with a low-damage or non-damage WS. For magic, RDM is a beast because you can do your T1 enfeebles (Sleep, Blind, Slow, Paralyze, etc) then toss on the higher-tier versions without waking them up, not to mention stuff like Bind, Gravity, and Addle to make it that much easier. Gone through them all? T1 nuke, sleep again, Sleep II again. Three more proc chances right there.

    3. No emergency Raise.

    Reraise Hairpin/Earring (though Hairpin is all jobs), Scroll of Instant Reraise. Bring a mage. All of these are applicable situations. If you died in the middle of a group of mobs, it's your mistake on this one, because frankly you need to manage your stealth better. D:

    4. Killing your charmed competition.

    Charm is an existing game mechanic, and if you can't handle charm, you need to rethink your strategy. For example, bring someone with sleepga (in case a charmed person has shadows, /SCH Manifestation works too) and have only one of your DNCs wail on the NM until it's proc'd, since Subtle Blow will reduce TP spam, and you can sleep a single target readily before sending someone else to smack it. When it procs, zerg it, but be ready to pull back so you don't get everyone charmed.

    If you let your guys get charmed, it's free game for removing competition.

    Edit to this point: My group is generally nice and offers Raises for those we take out while they're charmed. We just don't wanna be om nommed while killing the NM, and it costs the competition no EXP, so really it's just removing potential "adds" during the fight. That's always a more polite alternative.

    5. Quadav sound aggro and linkega.

    Sleepga is your friend.

    6. Pets depop when starting fight with zone boss etc.

    Agreed, honestly. This has been an annoyance, though I haven't had many chances to bring a pet job anyway. Usually I'm either RDM, BLU, or BLM. :s

    7. Only few safe camp spots for people targeting specific coins.

    Then use those camps, obviously. xD

    Non-dickish sounding reply though, those camps are the way to go, and from there you work on pulling individuals or small groups and then having your mage sleep them. It's not too bad, you just need to bring along crowd control.

    8. AF2 and base relic weapon junk clogging inventory.

    Bumbeen handles this well with his reply: it's annoying, but you can simply go to the treasure pool and manually pass. If you don't like that, you can toss stuff from your inventory as it drops to you.
    (4)
    Last edited by Kensagaku; 07-06-2011 at 01:09 AM.
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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