Quoting for greater justice. And want to point out that some pup pet abilities count as WSes. Don't take this away from poor puppetmasters. It's one of the few times people will actually say "we need a puppetmaster."
None of your complaints are really worth time and effort for them to fix, outside of maybe the pet depop and maps (which they said they're going to put in anyway).
Romanova-Ragnarok
yeah pet depop and map are the only things that need to be fixed.
Don't do timed events when you have to kiss the cat. Enjoy the comfort of the floor when you come back from the AFK you probably didn't announce.
Maps? Meh, most people should know their way around Bastok Mines, South Sandy, Ru'Lude Gardens, Windurst Walls etc well enough to figure things out. Windy would be the worst perhaps and besides, that's all part of the fun.![]()
Proud to be "Old School" and to have completed CoP pre-nerf
Honestly I think the problem is the setup you're taking. You're talking a lowman; my group does lowman dynamis as well. In Windy, we go with NIN + THF + RDM + BLM. We focus on each of the four NMs there, bouncing from one to the next while sleepgaing as necessary and having the BLM and/or RDM procing both the NMs and the adds that get slept around them. Wipes do happen now and again due to bad luck or a weird pull at times, but that's what RR Pins and Scrolls of Instant Reraise are for. Sandy's a simple deal, NIN/THF/RDM/Whatever else and we tear through all types of mobs. Your problem is that you're not going for the necessary diversity that this type of event seems to be asking for; you're specializing and as a result, that's going to limit you in some ways.
Anyway, to directly address each point:
1. No area map.
They're implementing these soon enough, and until they're done, pull up the wiki. They're fairly accurate maps and they help a good deal. Another thing, don't let people come in late and make sure they pay attention while following, because that wastes precious time that can be used for farming when they're wandering around like headless chickens.
2. Disparity in ‘proc’ rates.
Not really a problem, honestly. For WS, bring a dagger, use Energy Drain/Steal, or some other low-damage WS. Also pull multiple mobs, and use proc'd mobs for building TP on, then turn and WS the target mob with a low-damage or non-damage WS. For magic, RDM is a beast because you can do your T1 enfeebles (Sleep, Blind, Slow, Paralyze, etc) then toss on the higher-tier versions without waking them up, not to mention stuff like Bind, Gravity, and Addle to make it that much easier. Gone through them all? T1 nuke, sleep again, Sleep II again. Three more proc chances right there.
3. No emergency Raise.
Reraise Hairpin/Earring (though Hairpin is all jobs), Scroll of Instant Reraise. Bring a mage. All of these are applicable situations. If you died in the middle of a group of mobs, it's your mistake on this one, because frankly you need to manage your stealth better. D:
4. Killing your charmed competition.
Charm is an existing game mechanic, and if you can't handle charm, you need to rethink your strategy. For example, bring someone with sleepga (in case a charmed person has shadows, /SCH Manifestation works too) and have only one of your DNCs wail on the NM until it's proc'd, since Subtle Blow will reduce TP spam, and you can sleep a single target readily before sending someone else to smack it. When it procs, zerg it, but be ready to pull back so you don't get everyone charmed.
If you let your guys get charmed, it's free game for removing competition.
Edit to this point: My group is generally nice and offers Raises for those we take out while they're charmed. We just don't wanna be om nommed while killing the NM, and it costs the competition no EXP, so really it's just removing potential "adds" during the fight. That's always a more polite alternative.
5. Quadav sound aggro and linkega.
Sleepga is your friend.
6. Pets depop when starting fight with zone boss etc.
Agreed, honestly. This has been an annoyance, though I haven't had many chances to bring a pet job anyway. Usually I'm either RDM, BLU, or BLM. :s
7. Only few safe camp spots for people targeting specific coins.
Then use those camps, obviously. xD
Non-dickish sounding reply though, those camps are the way to go, and from there you work on pulling individuals or small groups and then having your mage sleep them. It's not too bad, you just need to bring along crowd control.
8. AF2 and base relic weapon junk clogging inventory.
Bumbeen handles this well with his reply: it's annoying, but you can simply go to the treasure pool and manually pass. If you don't like that, you can toss stuff from your inventory as it drops to you.
Last edited by Kensagaku; 07-06-2011 at 01:09 AM.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
I agree with the OP. He brings up points I'd like to see addressed except the Reraise one.
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
Source for this?1. No area map.
They're implementing these soon enough, and until they're done, pull up the wiki.
Alot of your issues are to do with player skill imo i'll try and explain
1.No area map. = Fine would be a decent addtion
2.Disparity in ‘proc’ rates. = U can choose the proc by which mobs you pull so if ya don't like WS proc then done pull the mobs that have WS proc.
3. No emergency Raise. = This is a joke right here RR is 1 hour and undispelible if u just recast it with pro and shell it'll never were off and if it does were off it's to do with you forgetting it. Also if ur only RR/Raiser dies inside a group of mobs there is only one person to blame lol.
4.Killing your charmed competition.
Fanatic dance can be stunned hoestly removing the only part that makes some NMs challenging is a meh idea.
5.Quadav sound aggro and linkega.
ok u can SMN pull if it's that much of an issue
6.Pets depop when starting fight with zone boss etc.
Vaild point if ya spamming an NM
7.Only few safe camp spots for people targeting specific coins.
6 zones + u can sell/trade coins for the ones you want if it's that much of an issue
8. AF2 and base relic weapon junk clogging inventory.
Needs to be changed cause u forget to pass it .... if u have a massive issue with it just take ya old relic off the porter moogle and put in storage so it can't drop to you.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
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