Seeing this post about killing charmed people (http://forum.square-enix.com/ffxi/th...ffect-of-Charm) reminded me I was supposed to write few words about my neo-Dynamis issues, so here goes:
1. No area map.
This has been brought up already on the forums, but in short: there’s no way for you to know which part of map you are, no way to tell anyone which map square you’re on aside from “old RDM tower, by the Alchemy guild, chocobo stables etc.” But guess what, what if your friend doesn’t know where is Alchemy guild in Bastok or what the Death House was, what then? There was some talk about it already, so it might be worked on.
2. Disparity in ‘proc’ rates.
Anyone trying utilising weakness ‘procing’ to get coins must have noticed how fast and easy is to do it with Dancer Steps/Flourishes, but takes much longer using weaponskills (magic proc rate is somewhere in between, I would say). To proc with job ability all you need is 10TP for a Step, then you get 1+ Charge you can use for Violent Flourish and get ~5TP back in the process. If you turn your back to monster, you don’t feed it any TP and not force 2-hour use. Pretty efficient and I like it. But to proc with WS, you need to build TP to 100, meaning you meele down the enemy, feed him TP and cause him to use 2-hour ability. Also if not holding back, easy prey enemies/NMs die after one good skillchain or 3-4 normal WS. The only plus side is, you can use area of effect WS to try proc many enemies at a time, which would require bringing in someone with Sleepga – in low-man/solo situations this might not be feasible. Magic proc system I don’t mind – you can spam magic on sleeping/silenced enemy, so it’s a fair deal. UNLESS you are low manning/soloing and aggroed a BLM. No Hide? No sleep? No silence? No pet? Game over.
Would it be possible to adjust the probability of WS ‘procing’? In strictly timed event like this, TP and time spent trying to proc are very valuable resources which are wasted too much in my opinion in WS ‘procing’.
3. No emergency Raise.
After entering Dynamis you are not able to reenter until JP midnight. If your Reraise wears off at bad moment (or you don’t notice it gone) you must rely on others to help you. But what if it’s you being the only person with Raise (hello BRD/WHM or RDM/DNC) in the group? What if you died in sneak aggro area (welcome to Bastok)? What if you rose up and were killed again by some area of effect? What if your friends can’t find you fast/easily (no map, no <pos>) = time wasted?
Would it be possible to have more auto-reraise armors? Or a medicine usable by all jobs that can Raise others in emergency (like Catholicon in abyssea that you can use to Stona/Silena your unlucky White Mage). Or an item like Raising Rod, but usable by all jobs? This could be craftable or be Rare/Ex and questable once a day or once a week like Key Ring Belt.
4. Killing your charmed competition.
Orc NMs in Dynamis-Sandy and Dynamis-Beaucedine can use this funny little thing called Fanatic Dance, which charms everyone in a decent area of effect. This was not a big issue when Dynamis was LS/friends-by-invite only event. If some silly DD got charmed, you slept everyone and waited for it to wear off or made a mini-Brenner competition for a laugh. Now Dynamis is open-for-all area where you compete with strangers for the same resources (NMs and normal monsters for coins). If you don’t have a pet or miss stun/sleep and get charmed, you yourself become free-for-all prey to everyone around. And what are the chances that other group of people will leave the NM and you attached to it alone? Especially when you were outclaiming each other for the last hour (see point 7)? Go out, give it a try and tell me how it was. It is beneficial (financially) to kill charmed competition (see point 3). Personally I got charmed once with other people targeting the same NM, fortunately they left me alone even tho they couldn’t sleep me. My friends and other people I know weren’t that lucky tho. As it is now, malicious killing of other players is fully sanctioned within Dynamis by game mechanics.
What I would propose is either remove the charm ability completely or if Devs don’t want to give it up, make it lockable after ‘proc’ or make it usable by the NM only during 2-hour.
5. Quadav sound aggro and linkega.
There is huge disparity in fighting Quadav type monsters and other types of monsters in Dynamis. The difference is, Quadav aggro by sound and link with each other by sound as well. This makes pulling your targets much more tricky, especially in Dynamis-Bastok where monsters are too tightly packed and almost always go in groups. If you solo/low-man and don’t have sleepga, don’t bother entering. Would Devs reconsider either monster placement or sound-link property of Quadav in Dynamis? If you die among Quadav, the only solution is for friends to kill everything around before repops (hello Alchemy Guild entrance) or someone sacrifice them or pet and die themselves.
6. Pets depop when starting fight with zone boss etc.
This one might be a minor issue, but still, Dipper Yuly/Nazuna jugs aren’t that cheap etc.
7. Only few safe camp spots for people targeting specific coins.
If you are on stage 4 of your relic weapon and really are after only 1 type of coins and want to solo them, each zone has very limited amount of places you can stay safely and make decent progress (see point 2 and 3). Also if you are in the middle of your timed event and have to answer the door, get a glass of water or check up what the kids are doing to the cat again, you’ll be kissing the floor most likely after you come back. Now see point 1, 3 and 5.
8. AF2 and base relic weapon junk clogging inventory.
When you're targeting Dynamis for coins and have gone to a particular zone few times, chances are you have all Relic Armor from that area. If you and your friends are killing monsters with decent speed, you end up with clogged inventory pretty fast (since most of your relic armor shuld be stored on moogle no Rare tag prevents it from re-entering your inventory). Not sure about other people, but even trying hard I manage to leave maybe 10 up to 15 inventory slots open. Then they are taken up by Dynamis coins (up to 3 types), Dynamis weapons, Relic Armor and crafter synthesis matherials. Sure, you can stop and go in menu to manually pass anything you don't want every minute, but there are better things to do for two hours. And in the process you might pass the wrong thing, or forget to pass something and have to manually hunt for it in your inventory (and maybe make a mistake and toss that Loki's Kaftan or whatever). I have nothing against craftable items like Lancewood Log etc, since they can be sold for some gil on AH, but Relic Armor can get in the way fast.
No idea how to solve this, maybe introduce a new medicine/food called Relic Armor Repellent that prevents you obtaining any armor from lot pool? Anyone has any ideas?
Inb4 suck less - I don't have anything against playing in Dynamis as it is now, but the stuff listed above is still in there and gets annoying at times. Game + annoying != fun
My 2 cents, sorry for the wall of text.