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Thread: Conquest battle

  1. #1
    Player Miiyo's Avatar
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    Conquest battle

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    Last edited by Miiyo; 10-31-2012 at 05:49 AM.
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    Miiyo Taru | Sargantanas Final Fantasy X|V

  2. #2
    Player Urteil's Avatar
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    There's already a 50% initial reduction to magic and Weaponskills in PvP.

    And in a group situation if you gear your Black Mage for damage, you're going to die in two seconds when a Blue Mage pops out of the shadows and drops a QC, and if your team isn't protecting you.

    Black Mage really doesn't need to be nerfed at all or have its damage messed with, it serves its purpose perfectly as a Glass Cannon, that the team must protect, because everyone is going to kill you and the WHM first.


    But not a terrible idea.
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    The most popular jobs in PvE are the jobs that get manhandled in PvP.

    It'd be as decent idea for XI to have some PvP but SE has already stated they have no intention to support PvP since the majority is dead set against it.
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    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
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  4. #4
    Player Urteil's Avatar
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    Quote Originally Posted by Sparthos View Post
    The most popular jobs in PvE are the jobs that get manhandled in PvP.

    It'd be as decent idea for XI to have some PvP but SE has already stated they have no intention to support PvP since the majority is dead set against it.
    Not really, go check out the Charmed players thread.

    And the dev's never said that at all, thats just mythos like "Its against the ToS to kill charmed players."

    And the most popular jobs in FFXI do well in Ballista.

    Name the ones that don't do well, and I'll be happy to enlighten you.
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  5. #5
    Player Miiyo's Avatar
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    Quote Originally Posted by Sparthos View Post
    The most popular jobs in PvE are the jobs that get manhandled in PvP.

    It'd be as decent idea for XI to have some PvP but SE has already stated they have no intention to support PvP since the majority is dead set against it.
    When you say PVP, most will think one on one. For conquest battle, you'd have less one on one since there will be other players and npc's as well. I've kind of seen ballista before and you could consider it to be a mix of that and campaign battle.
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    Teh most famous/infamous Taru on Carbuncle!


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    Quote Originally Posted by Urteil View Post
    Not really, go check out the Charmed players thread.

    And the dev's never said that at all, thats just mythos like "Its against the ToS to kill charmed players."

    And the most popular jobs in FFXI do well in Ballista.

    Name the ones that don't do well, and I'll be happy to enlighten you.
    When last asked about PvP, the answer was nothing was in the works as this is primarily a PvE game. I'll try to dig up the answer for you.

    The most popular jobs in XI right now are WAR, WHM, BLM, NIN, MNK and to a lesser extent BLU.

    WAR/NIN/MNK rely on getting close to deal damage which is a death sentence in PvP.

    A BLU can dismantle you before you can engage, any crowd control job can basically own your ability to do anything and you're easily steamrolled by nukes.

    WAR/NIN/MNK may be the best DD in Abyssea but in Ballista they are easy pickings for many other classes.

    WHM has a diminished capacity in PvP as Cure IV is more than enough to keep individuals alive and enmity means squat. In a team battle you might still want one but any other individual with MP and /WHM can fill your role.

    Jobs like BLU PLD, DRK, RNG, SMN, RDM are more Ballista-ready because they have tools to trip up individuals, stay alive longer and are more hardy.

    I consider PvP anything from 1v1 which could never be balanced to team vs team where the current flavor of the month jobs would be in short supply.
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    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  7. #7
    Player Miiyo's Avatar
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    Quote Originally Posted by Sparthos View Post
    When last asked about PvP, the answer was nothing was in the works as this is primarily a PvE game. I'll try to dig up the answer for you.

    The most popular jobs in XI right now are WAR, WHM, BLM, NIN, MNK and to a lesser extent BLU.

    WAR/NIN/MNK rely on getting close to deal damage which is a death sentence in PvP.

    A BLU can dismantle you before you can engage, any crowd control job can basically own your ability to do anything and you're easily steamrolled by nukes.

    WAR/NIN/MNK may be the best DD in Abyssea but in Ballista they are easy pickings for many other classes.

    WHM has a diminished capacity in PvP as Cure IV is more than enough to keep individuals alive and enmity means squat. In a team battle you might still want one but any other individual with MP and /WHM can fill your role.

    Jobs like BLU PLD, DRK, RNG, SMN, RDM are more Ballista-ready because they have tools to trip up individuals, stay alive longer and are more hardy.

    I consider PvP anything from 1v1 which could never be balanced to team vs team where the current flavor of the month jobs would be in short supply.
    This is exactly why I wanted to include the "Campaign Equipment." If a Whm wanted to duke it out with the rest of them, I believe they should be able to, at least, be effective. Through powering up your weapon, even more so. Of course there has to be a balance and a whm should never out-dd a melee job, but getting hit in the head with a hammer should hurt because it's a hammer.
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    Teh most famous/infamous Taru on Carbuncle!


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  8. #8
    Player Urteil's Avatar
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    WAR, WHM, BLM, NIN, MNK

    WAR - Sub Scholar, run a PDT or MDT build based on your target, and merit mp 120 points. You know have stoneskin, blink, a safeguard against sleep. Utility from Magic in the form of Aspirs and Drains, Regen II, and Cure III.

    Erase lets you gear near your target or remove Bind/Gravity as long as you are on the ball. The DPS of Warrior is disgusting, Ukko's fury can do 1000+ on a target naked with just the axe on through about 20% PDT gear.

    Doing it wrong.

    WHM - Powerful nukes from Banish, and the ability to store damage for Holy through stances. With moderate gear a WHM with the use of barspells and resist gear can harbor near immunity to silence, especially if subbing scholar.

    WHM has DPS in forms of Magical and physical damage, enfeebles, and amazing survivability through cures.

    You're doing it wrong.

    BLM - If you think this job isn't PvP viable, you're just ignorant.

    MNK - Sub Scholar, 3500~ hp, can't be slept, can erase itself and have nearly capped haste on two slots Black Belt + Tantra pants. Highest DPS of any job in the game in PvP hands down, utterly destroys most melee jobs.

    NIN - Ninja has its own line of enfeebles, an incredible defensive ability via shadows, and very powerful magic as far as PvP is concerned. With the right build I have personally seen 900 sans to unshelled targets, and 250-300 damage nukes through 30-40% mdt.

    Add this with ninja being able to enfeeble, and lower elemental resistances on the fly, and with their melee damage and natural evasion, its very powerful.

    And they can always sub scholar, so they can't be slept AND have magical utility too.



    The fact that you put MNK and BLM on this list clearly shows you are terrible at PvP in this game and have no understanding of the mechanics.

    Your list is incorrect, the utter truth about jobs such as NIN or WHM is that most people can't even scratch the potential that these jobs offer.

    WHM with Mab clubs is just gross, Aga's that do 500~ and that cast moderately fast, and Holy doing upwards of 700+.
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    Last edited by Urteil; 07-06-2011 at 09:16 AM.