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  1. #1
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99

    "Distorted Beast" Converting Physical to the Magical plane!

    So I had purposed this idea before but I'm still sticking to my guns because I think it would be a fantastic idea so here is my JA idea for what should be next on the BLU...

    "Distorted Beast"
    recast every 5 minutes, duration 1-2 minutes
    Description: Converts Physical Magic damge to Magical Damage

    This would act as a MNK's formless strikes, but for our physical magic only, because lets face it, most BLU's are more properly geared for physical spells then they are magical, and in a pinch, this JA would be fantastic against NM's for dealing damage with out feeding massive TP to the mob. While also dealing magical damage. If you even wanted to, you could give physical spells a type of elemental alliance under this spell, or just make it simple magical damage. If you were searching for elemental alliance, you would simply look at what skill chains these spells can open, and give them that element, yet this part could be more complicated, so I would say stick to the idea of making it just magical damage not of a elemental alliance.
    (1)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  2. #2
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Good idea, I think it would add merit to the job without any sense of being overpowered.
    (0)

  3. #3
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    What would the point in having Magical Spells be then?
    (0)

  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    There is still a use for them, however this allows for a DD BLU to be more versatile then having to go back to swap out atma and grab gear out of the mog sack, that towards the end of a fight, you can use this ability convert the damage and zerg away with little repercussion to TP feeding. As I stated before this ability would have a pretty extended recast counter so it would not be abused (I'm thinking 8-10 minutes might make it more fair, I was hoping more for what I listed before for more frequent use, but eh). Then again I suppose I'm biased because I still dislike strongly Magical BLU's, and I'm clearly a Physical BLU, yet I still would say that if you are going to fight some crazy NMs with nasty AoE's in which you don't want to be close, you are still going to use Magical BlU's. Your not going to use this JA to compensate, because it won't be enough. Also a Duration of 1-2 mins isn't going to kill a mob or throw Magical BLU's out. Its just going to be a game changer towards the end of a fight. So there still is very much reason for Magical BLU's, just this allows us to be versatile at the drop of a hat on the field, rather then taking the time to fool around with game mechanics to deal magical damage on a BLU.
    (0)
    Last edited by Scuro; 07-06-2011 at 07:35 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #5
    Player Defiledsickness's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    208
    Character
    Defiledsickness
    World
    Asura
    Main Class
    BLU Lv 99
    we never really need to do magical dmg for any nms. and when we do breath spells are more effective.

    maybe for magic bursts this would be effective
    (0)

  6. #6
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    This would be nice to have, but I cannot see a reason to have it.
    (0)

  7. #7
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    This is unnecessary. Blue Mage has a wide selection of both physical and elemental spells. If you cannot be arsed to carry a half-decent nuking set or have the small amount of foresight necessary to allot points to magical spells appropriate for the situation, you don't need to be handed a free 'out'.

    Also, what in the world is an elemental alliance?
    (0)

  8. #8
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    What's the point of this? TP fed is irrelevant on any NM you're zerging the whole point of a zerg is to do as much damage as fast as possible without a care for TP fed, I mean those old school K.Club DRKs and Hundred Fist MNKs don't give a crap about TP fed why should you if you're in a zerg? Though TBH if a BLU is in a zerg there's something wrong there and it isn't the TP fed per spell cast.
    Quote Originally Posted by Ryozen View Post
    Also, what in the world is an elemental alliance?
    I think he means Elemental Alignment pertaining to WS properties.
    (0)

  9. #9
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    This is a cheat. I've recently dusted off my lvl61 Bluemage and I remember why physical spells and magically so different. Physical fast casting, TP making, and cheap mp. Magical, expensive MP, multiple effects, slow casting.

    If this suggestion would be taken seriously, blue mages would use all physical spells as magical. This would avoid most mobs defensive skills and rely solely on resistances which can be overcome easily with ninjistu and other element down effects. Next, most blue mages would set multi strike physical spells and use with abandonment. Since mobs no longer get 30 or 40 TP per use, a blue can spam them all. No longer would we even bother with dual wield. This suggestion effectively gives bluemages quad-quint-sept-and whatever else attack.
    (0)

  10. #10
    Player Kyte's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Kyte
    World
    Siren
    Main Class
    BLU Lv 99
    I'm not really seeing the correlation between "reduced tp feed" and "converting physical damage to magical."


    EDIT: Unless you're talking about making it like Chi Blast, which would be crazy overpowered.
    (0)

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