I could go along with the idea, though along with playing the animation faster, a new sound would be needed, as it's synchronized with the animation.
A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
I could go along with the idea, though along with playing the animation faster, a new sound would be needed, as it's synchronized with the animation.
A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
Honestly, I would have made my entire post this if there was even a remote chance that they'd actually do it. A few years ago, they had a chance to do it, but instead they "lessened" the time you're spell locked (And I don't recall noticing a thing, hence the quotes.).
Since I know they won't remove spell lock, I made a suggestion that I think SE would be more likely to accept.
This could also be acceptable. Mobs pretty much insta-target you as soon as you hit the accept Raise button. You'll also notice that when mobs respawn, they won't insta-aggro you. I'm adding that suggestion to my original post.
Last edited by Paksenarrion; 07-08-2011 at 05:53 AM.
Worst lock animation I'm aware of is a freaking corsairs roll. Locks me up for a good 3 secs or so.
Well, we kind of are, maybe a bit more specialized. His point is valid if you consider someone getting hit by a corsair's roll as they're getting up from death.
In the case of raise, you shouldn't be able to move until you're actually on your feet again. I'm all for making it faster or eliminating aggro when you have no control over your character however.
Some of us mages had a pld locked for a good minute once. lol
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