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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,094
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I could go along with the idea, though along with playing the animation faster, a new sound would be needed, as it's synchronized with the animation.

    A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
    (0)

  2. #12
    Player Paksenarrion's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    182
    Quote Originally Posted by Esvedium View Post
    Just getting rid of "spell locking" or locking in place for any animation would do.
    Honestly, I would have made my entire post this if there was even a remote chance that they'd actually do it. A few years ago, they had a chance to do it, but instead they "lessened" the time you're spell locked (And I don't recall noticing a thing, hence the quotes.).

    Since I know they won't remove spell lock, I made a suggestion that I think SE would be more likely to accept.

    Quote Originally Posted by Alhanelem View Post
    A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
    This could also be acceptable. Mobs pretty much insta-target you as soon as you hit the accept Raise button. You'll also notice that when mobs respawn, they won't insta-aggro you. I'm adding that suggestion to my original post.
    (0)
    Last edited by Paksenarrion; 07-08-2011 at 05:53 AM.

  3. #13
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Worst lock animation I'm aware of is a freaking corsairs roll. Locks me up for a good 3 secs or so.
    (0)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,094
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Covenant View Post
    Worst lock animation I'm aware of is a freaking corsairs roll. Locks me up for a good 3 secs or so.
    We're not referring to how animations lock your movement. That's a completely seperate issue.
    (0)

  5. #15
    Player Paksenarrion's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    182
    Well, we kind of are, maybe a bit more specialized. His point is valid if you consider someone getting hit by a corsair's roll as they're getting up from death.
    (0)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,094
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    In the case of raise, you shouldn't be able to move until you're actually on your feet again. I'm all for making it faster or eliminating aggro when you have no control over your character however.
    (0)

  7. #17
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Some of us mages had a pld locked for a good minute once. lol
    (0)

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