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  1. #1
    Player Paksenarrion's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    182

    I want to live faster!

    Since the devs shot down my request to adjust Tractor, this is my next attempt to make my own life easier.

    One comment made in my thread regarding adjusting Tractor was to equip Atma of the Apocalypse and run out of danger. Barring the fact that not everyone has Atma of the Apocalypse (*cough*), or not everyone dies only in Abyssea, there lies the fact that there is a decent chance you've died in the middle of about ninety mobs, give or take, and all of them want you dead.

    Let's use an example of...worms. Specifically, Ectozoons, our friendly Pallid Percy pop item dropper.

    "Okay," you say, "all I have to do is get up, run a little bit, die, get up, run again, lather, rinse, repeat." But you get up, and suddenly...

    The Ectozoon starts casting Rasp.
    The Ectozoon starts casting Bind.
    The Ectozoon starts casting Bind.
    The Ectozoon starts casting Rasp.
    Paksenarrion starts casting Cure VI.
    The Ectozoon starts casting Stonega IV.
    Bubbly Bernie starts casting Death to You.

    Forgetting how Bubbly Bernie got there (I think he's the zone boss of Empyreal Paradox (A) and Shinryu drops the pop rarely.), as soon as you get up, you're locked. Assuming you had your weapon out, you stop to put your weapon away first, wait for two Rasp animations, two Bind animations, a Cure IV animation, and then you're dead again. IN THE SAME SPOT.

    My proposal this time is as such:

    Make the speed of getting up from KO faster.

    This could've been a general complaint about "Cure Lock" where you're frozen during animations that you're changing between because someone casts a cure or buff on you. But no, I'm sticking entirely with "I want to get up from being dead faster and not be frozen for 20 seconds while everything kills me again."

    I thank you for your time.

    Alternative Suggestions by Other Posters

    Quote Originally Posted by Runespider View Post
    All the need to do is get rid of the put weapon away animation from raise, if you raise from an idle stance you can move away a lot quicker.
    Quote Originally Posted by Alhanelem View Post
    A simpler alternative would be to not get aggro for 6 seconds upon accepting raise.
    (4)
    Last edited by Paksenarrion; 07-08-2011 at 05:56 AM. Reason: Adding in other suggestions I think are good alternatives, to give SE more possibilities to think about